Commando Archive

Thread: TH is it to Late To Apply For the Correspondent Job. My Application

HarrisMoD
Tue Nov 18, 2003 8:07 am
#1

Hey TH would it still be possible to apply for the Commando Correspondent Job.


My application would be what I notice and what needs to be done to help out the Commando Profession. So here it is.


1. Fix Combat Spam so that the actual damage is displayed not the potential damage. For Example When I use my Flamethrower against a Kiwi that has 100% Heat Resistence the combat spam says 3000 damage, however We know that this is not possible beacuse it still has 100% HAM. Make the spam be the damage after all the modifiers are calculated. This also affects Heavy Weapons such the Rocket Launcher because we have trouble seeing the damage after its AP mod is added to the equation.


2. Speaking of Flame, many people camplain that Commandos can set things on fire that have 100% flame resistence. I agree this is wrong, so set the DOT from flame to be modified from the flame resistence. Say a gnort with 95% Flame resistence is set on fire. The DOT from flame is 1000 HP. 1000 - 1000 * 95% = 50 points of damage. This will hurt the power of our profession a bit but it will help eliminate dabbelers who just take the Grenadeer tree. This will also help balance out the commando profession with the rest of SWG. Also, if this step is taken we would need to be compensated by other means.


3. Of course if we reduce the effectiveness of Flamethrower it will hurt the Commando Class. Another problem is the uslessness of the Acid Rifle. So make it useful. I have heard that using AcidSingle 2 in PVP results in a condition loss to Armor. This should be carried over toward PVE. Make a status attacklike Flame or Poison that affects the resists of a MOB or NPC. Such the acid eats the armor. So while a MOB/NPC is affect by acid its resists lower by a precentageover time, making them more vulnerable. Of course the lowering of the resists would be affected by the resistence to acid. Like flame, entering water will clean the acid off. This can be transfered back to PVP by Lowering the condition of the Armor. Like flame and bleeding It will decrease over time. This would not be a DOT attack.


4. Another commando problem is the lack of Spam for DOT. We should be notified when a target is set on fire and when the sustain fire damage.


5. The next problem is with Heavy SupportWeapons. I believe if you fix spam from part one more people would have a better realization of the effect these have on a battle. However the damage they cause is not consistent with the price they go for. I feel that with the time and HAM penalty the normal damage should be increased to around 5000 - 6000 as the max damage. Htey should all have Heavy AP. and in general be a little more accurate at non ideal range. As it is now these weapons in general cost as much as a Flame Thrower and per shot cause as much damage. However since they only have so many uses it is rare to see them used other that to show off the really neat animations (I particually love to use a Rocket as the last shot against an AT-ST because it just looks bueatiful.) Also a minor decrease in construction cost and a minor increase in natural number of uses per weapon it will go a long way to making the weapons more of a natural commando attack. The implemention of Number 2 would also affect these weapons as well. I feel that the numerous minor changes to these weapons would be more effectivethan one major stat change. One last comment there is a skill box without a cert how about a cold attack weapon. Just a thought for the future.


6. Grenades. Grenades are currently about as useless as Heavy SupportWeapons as of now. They require a significant decrease in HAM cost to place them more around Heavy SupportWeapons. I am content with the damage they cause but not with the costs they run. Maybe a medium AP rating across the board and a qualityarea affect would be in order. Grenades are a support weapon, using they as a sole attack is suicide therefore the speed is quality if you add status effect to grenades such as stun, bindness, dizzy, Posture Change, KnockDown. I would see Posture Changea requirementfor all grenades. And other status applied to each grenade.


7. Blaster Pistol. This should be the main weapon for Commandos. It is speedy and effective. I would like to see a few added skills for the weapon added. Does not have to be anything superpowerful but something to complement the weapon we are all Certified for. These skills and some added pistol mods would fit well in the Heavy Support Weapons Tree. I for one am content on the stats of the Blaster Pistol. The only change would be a minor decrease in sound or animation to reduce the lag that comes with the use of the Blaster Pistol.


8. The issue is Unarmed Skills. All commandos are required to undergo Basic unarmed train however these skills are practically useless. I would like to see some unarmed moves and modsadded to the Field Tactics tree. I would prepose the skills emulate the Dirty Fighting smuggler skills. A high HAM moveor a longrecovery time move that causes high damage or many status effects. Except for Flame and Acid Specials Commandos are Support Fighters that attack from a distance. Since we should be deadly up close as well this would give us a last ditch attack once the enemey has breached our effective perimeter.


As far as the Correspondent goes I can read and listen to and express the concerns of our profession, as well as provide logical solutions to the problems we endure.




Ruemenzo X. Dauntlis - [Master Pistoleer, BH Pistol Master, Smuggler Pistol Master, Novice Commando]
L'dil - [Master Doctor & Merchant]
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---1200 items in stock---
maddogs
Tue Nov 18, 2003 2:40 pm
#2

HARRISMOD


i dont know you i dont think iv ever seen any of your post


no ofenc but we need some one who we know well some one who post all the time in the commandos bords


i would need to know you way better befor i would endores you as are cor




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Daniel' Judson-Leonheart

Imbreum
Tue Nov 18, 2003 5:07 pm
#3

Well, since no one else has come forward, I second your nomination to be the correspondent. You are both aticulate as well as logically astute.



maddogs
Tue Nov 18, 2003 5:09 pm
#4

actuly some one hase vulenterd IVONI



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Daniel' Judson-Leonheart

JediQuic
Tue Nov 18, 2003 6:51 pm
#5

I Don't think Ivoni wants it anymore....But Thats Where my Vote would go


I Think Ivoni wants to be the first Jedi Correspondent biwan:

maddogs
Wed Nov 19, 2003 8:51 am
#6

jedis alrady have one im pritty sure



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Daniel' Judson-Leonheart

MaDCoW8Me
Wed Nov 19, 2003 12:02 pm
#7

please write a short paragraph on why you think you would be a good candidate and email it to [email protected]


I think it would impress them more if you applied the right way.




Aipest Geera
CC Extraordinaire
JediQuic
Wed Nov 19, 2003 3:14 pm
#8

Nah, the Jedi forum has a few Correspondents from other professions useing their L33t Organization "powers" a bit....but no correspondent yet
StarNick
Wed Nov 19, 2003 6:01 pm
#9

#7 with blaster pistolbeing our main weapons....


uh HELLO?


before reading your description, it sounds like you want to take Hvy out of Commando...well heavy weapons specialist..since we're more of that than commando


however, as one reads more..you're talking about LAUNCHER pistol


if you want correspondant, get the names of our weapons right at the very least




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Cymene
Wed Nov 19, 2003 8:20 pm
#10

I've never seen this guy post on our boards b4, and I really don't like anything he has to say. Having no correspondent would be better than this nerfherder.


Vansen03
Thu Nov 20, 2003 5:31 am
#11

A correspondent should be someone who listens to the community and brings OUR issues to the developers. This person has stated views that are not shared by the majority of the Commando community and consequently would not make a very good correspondent in my opinion. I agreewith the above poster in that no correspondent would be better than this person since no voice is better than someone pushing the profession in a direction most of us do not want.


Vansen


Master Commando, Intrepid




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RDHOmega
Thu Nov 20, 2003 9:41 am
#12

I don't know about the rest of you but I want someone that isn't going to kiss up to TH or the devs. I want someone that will bug them so much that they just give up and give us what we want. So what we need is a 12 year old. not all 12 year olds are like this but most will bug and bug and drive you insane until you don't know what you are doing. so who here is 12 years old and wants to annoy people for us.



RDH-Omega and Omega's Groupy
www.rabiddogsofhell.com
[RDH]Omega13[KA]

Holo Rank: Holo Ho
MrValentine
Thu Nov 20, 2003 10:23 am
#13

Guys we cannot let HarrisMoD be the corrospondent. He has NO history or posting hear and definatly does not have my trust.


Read his post it is one big suck up to the devs. Not only that but his post are hard to read, I can't stand people that use 48point colored text, it annoys the piss out of me.



IVONI FOR PRESIDENT!!!!!


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