Commando Archive

Thread: New to Commando can anyone answer a couple of questions please?

IcarVraneth
Thu Nov 20, 2003 6:13 pm
#1

Hi all!


Ok, I'm looking at taking my character into Commando. I've planned on taking two branches from here for the ranged work, and the Pistols branch of BH for the close-up situations (mainly because for some bizarre reason BHs get betteraccuracy/damage from theirsingle branchthan Pistoleers do from their entire tree, AND they get Eye Shot!). I would like to ask people their opinions on which branches I should go for.


Just about every Commando I've seen in action uses a flame thrower. Why do people use these instead of an Acid Rifle for a non-disposable weapon? From what I can tell the only difference is aflamer has a very limited effective range, whereas the Acid Rifle doesn't. Both have DoT effects, both seem tohave roughly the same damage and RoF. I've even compared theAR to the BH Light Lightning Cannons - the LLC seems to be pretty much identical to the AR, but the AR has the advantavge of a DoT. I can only assume it's because of some bug or nerf I'm unaware of. Can anyone edumacate me please?


For reference the other Commando branch I'm looking at is Heavy Support Weapons. I'm waiting to see what an HPBC can do on overCharge 2! Oh, andI play on Chimaera, so getting hold of some uber-cannon isn't going to happen for a while (Hell, I can't even find a Spec Ops pack yet!).


Thanks!

TucaRingo
Thu Nov 20, 2003 7:20 pm
#2

The reason you see every commando with an FT is becase the HAR broken and the LP is only an average gun. The reason you see players using the FT at close range is because the specials only fire at under 15m. And even then they are inaccurate. On the HVY support weaons, there are no specials. What they hit for is what they hit for.

Read more the commando forum and get informed on the class. The commitment to leveling in a mostly broken class must be a certain one.

Sorry, I don't have much time to go into detail. I'm at work.
StarNick
Thu Nov 20, 2003 7:30 pm
#3

whoa, wait a sec if i read correctly you said AR (im thinking you're saying HAR right?) has DoT effects..


only FT has a dot, the HAR does not


The main reason why ppl use the FT and not HAR and the hvy weapons is quite simple:


FT is strong


Aside from that, hvy weapons currently cap at 40 charges (standard is 30, the extra 10 are extra cost-adding addons) and normally sell from 9k to 60k (HPBCs to RLs) on my server, of course others have seen greedy MWS's selling lowly HPBCs for upwards to 20k..that is NOT worth the damage these things, and the misses these create..simply the cost does NOT balance with charges and/or damage/accuracy/spd


and with the HAR:


1) Only non AP acid gun in game


2) borked delay rates (ive sometimes gone 30 seconds into a delay rate at master for HAR...)


3) weak damage, it has overall weaker damage to FT..yet gets no benefits that the FT doesn't get


4) slow + useless...its just a copy of the FT, just a useless one that we do NOT need



there has been growing desire to get rid of HAR, and replace it with a LP skill tree that is totally exempt from pistol stuff (cept spd/accuracy mods..ONLY with specials so we dont get dabblers from pistoleer or BH getting novice com JUST for the lp)..and i think this is a step in the right direction, we already have the acid streamer..no need for the HAR


and sorry, but hvy weapons can not be equiped..only fired, thus they cannot be used in conjunction with specials - only FT/har/lp can be used with overcharge shot 2


however, the HPBC is still the most prefered hvy weapon on most servers since its generally sold at low costs, and is very effective (on my server i get 30 shots for 9k..which is cheap)




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

IcarVraneth
Thu Nov 20, 2003 7:52 pm
#4

Thanks for the detailed reply, StarNick - appreciated. I imagined the HAR to basically be an acid-based LLC with a DoT (Someone should tell the Devs that acid tends to hang around and burn things...), whereas it's actually identical to the LLC, but bugged to hell.


TBH flamers don't seem worth the effort to me when a BH with the pistolbranch crossed with parts of the Pistoleer tree can do silly amounts of damage combined with hideous bleeders,at a muchhigher RoF. The only thing I may take from the Commando tree now is Heavy Support.


I'm determined to get a setup that'll allow me to solo Krayts (Assuming I've got a couple of AT-STs to take the damage for me).


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