Commando Archive

Thread: Hmm, increase in ranged damage to Commando?

BaukaRaun
Fri Nov 21, 2003 9:01 am
#1

Here is another test and I'm not sure how to go about testing, ideas plz. I don't know if anyone else has noticed but I have just recently, yesterday as a matter of fact, noticed that we also get increased damage from NPC range weapons. Like I said, I haven't tested this, it's just an observation. I base this on the fact that I am a Master Commando and have been since the beginning but a holo, yes a holo, told me to master carbineer. I have been grinding on that and from time to time find myself in trouble so I fall back on my commando to get out of it. Yesterday, I was agroed by a force sensitive because I wasn't paying attention. I had my FT equiped, one shot almost did me in.Note, I wear somereally good armor as well that provides really good resists. I ran, healed, went back, but this time I had my carbine equiped and the NPC shot me again for much less damage. Question, has anybody else noticed this or has this been tested?
Ozzymydus
Fri Nov 21, 2003 11:04 am
#2

Its not just a commando thing, there is something the armorsmiths call the "armor hole" its a bug where if you have say a pack on or a belt or some other piece of non-armor clothing. When you get hit it'll look at the no resist of that said piece of clothing and bypass armor. This was supposedly fixed in the last patch, I have noticed that it does happen less frequently now than it did before.


There is also the possbility of the mob to get to what amounts to a "critical hit" on you, but I think it is more likely the latter than the former.




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mrmark200000
Fri Nov 21, 2003 11:33 am
#3

it was probably the armor hole and a focused HAM shot, the NPC's do use specials like us too, rarely but, its possible, if it only did damage to mostly one of your HAM's you can count on it to be a focused HAM shot (leg shot2, bodyshot, headshot)




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