Commando Archive

Thread: Got it..again i rise as a machine!

N00bee
Fri Nov 21, 2003 10:51 am
#1

Last night i did it i got unarmed 4 and novice commando...todayi will start my quest as a commando.....Although i do need some advice, at the moment i have just enough xp for novice commando, i am doctor 0/4/3/0, scout 3/0/0/0, master marksman, brawler 4/0/0/0....i want to have some CH skills, i have devised a plan to get ch 2/2/0/0, and medic 4/4/4/0, along with the marksman, and brawler stuff..that will aloow me to get to flamethrower 4...but i was wondering if any master commandos could tell me if its really worth achieving the master tier, if so, i need to know what skills to drop in order to have enough points for it...Thanks guys
Nyvoe Denacin


(gorath server)




(ingame name) Nyvoe Denacin

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bikebum
Fri Nov 21, 2003 11:10 am
#2

It depends on what you want to do. A solo master commando can do things that a flame 4 commando cannot post-patch due to the +acc and +def mods. I personally hate CH (been there done it too), and would rather see people use more unique skills than just send in pet, flame mob, collect loot/cash. However, like I said, it depends on what you want. Do you want to solo anything in the game PvE? CH+flame4 will work, as will Master commando + TKM, as will Master commando + TKA + Smuggler (for fiegn death), etc. Do you enjoy playing with little pets? Training them? Selling them? Do you want to be a PvP nightmare?


I will tell you this: Scout is not really needed now that mounts are out. Medic is only needed at novice. Smuggler fiegn death skill in the dirty fighting tree is one of the most valuable skills of any profession. TKA is downright incredible once you get some good moves and your defensive bonuses. Pets are fun to play with, but the play style with them gets boring after a while (IMO). Master Commando is worth the extra +25 ranged and melee defense (and flamecone 2).


Also note that someday soon they are going to change CH so that 2200 will no longer allow you to call your Graul or mountain vesp etc.

Zarkonan
Fri Nov 21, 2003 12:53 pm
#3

At the moment, I find it incredibly difficult to justifymaster commando for two defensive bonuses. At some point, when they finally fix our tree in its entirety, it may be a good move. But right now, there are so many other options that combine nicely with grenedier.



I'm actually marching back up the medic tree to get doctor buffing skills because I too am tired of using a tank for all my battles (and i like to be self-sufficient). The last line in TK is great for defense, though it uses combat exp.



And i agree that scout is no longer required now that mounts are here. Plan on dropping it and CH for TK and Doc. But i've already done the smuggler thing and swordsman thing, so its really up to you.




Draxas Draavat, Master Heavy Swordsman, Blademaster, MBrawler
Order of the Silverflame
Starsider

Zedar Xang, Master Commando, Master TKA
Bloodfin
SatansCircus
Sat Nov 22, 2003 1:22 am
#4

I'm a master smuggler who picked up commando recently and as much as I would love to master it I need to keep business 3 so I can have a vendor, I think I'll be able to do 2.4.4.4 with zero skill points left. Anyway I'm having a lot of fun with it and the smuggler pistols moves when using a launcher are priceless, you gotta love shooting something in the nuts with a blast pistol then lighting them on fire when while they lay on the ground, then hit with some supression fire, then delay the, then hit em in the nuts again and light em up one more time...ok that's when I get carried away but it still rules




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