Commando Archive

Thread: Best Combo for a Wookie Commando

Azzurri15
Fri Nov 21, 2003 12:41 am
#1

I know it isn't the most popular, prolly the least but I like the Wookie so I chose him, not knowing I wanted to be a Commando. Ayways WHat is the best Combo for a Wookie I kow we get bouns CH skill. But I want to beable to PvP. SO I was thinking like a Master Commando with some TK skills?


sarnsereg
Fri Nov 21, 2003 2:46 am
#2

you have to go CH with commando as a wookie. no armor + the melee modifier will = a lot of bad smelling burned wookie hair. you gotta have a tank so CH is about your on;y option.





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RandoD
Fri Nov 21, 2003 12:32 pm
#3

Ditto that,


We're big, burly, and can't take a punch when holding a FT to save our lives, literally. Get some Personal Shields (Barely effective, but better than nothing) and a decent HAM'd pet with some good Kinetic resistance and you're good to go!


Fighting blues and some whites, I'm able to set my pet on the lair, and take care of whatever spawns from the lair quick enough to keep my pet breathing, if I'm a tad lucky.


Fight convention, be a Wookiee/Commando!
/Salute!





Rrrando -- Wookiee -- StarSider -- Trinity -- Events Planner
Come see the famous Drunkan Gungan Cantina on Naboo
PKNecron
Fri Nov 21, 2003 3:32 pm
#4

Master TKA Master Commando 1/0/0/0 Medic



Shix - Master Weaponsmith - Master Artisan - Slicer 4 - Bria
SX Weapons Inc. Leader: Galactic Trade Federation, Corellia.

Nycon - 4/0/0/0 Brawler - 4/4/4/0 Medic - 2/2/1/2 TKA - 0/4/0/0 Marksman - Novice Pistoleer - 0/2/1/0 Smuggler - Bria

Jirukai - Master Artisan - Master Architect - Bria
SatansCircus
Sat Nov 22, 2003 1:33 am
#5






sarnsereg wrote:
you have to go CH with commando as a wookie. no armor + the melee modifier will = a lot of bad smelling burned wookie hair. you gotta have a tank so CH is about your on;y option.





couldn't be more wrong.


Well you could go CH but them you would have to start wearing dresses and go to bars called the RamRod but that's besides the point.


Wookiees have a lot of strength which helps a lot when using specials, don't forget about overcharge shots (I've found overcharge 1 to be sufficient for most stuff) Also don't forget about doctor buffs.


If you manage to kill a creature with one shot it will NOT alert the rest of the mob. If the first shot misses immediatly do a /peace and it will NOT alert the mob, then try again when you have a better shot (pay attention to your accuracy meter). Try your hardest to stay at 60-64m from the closest creature. It's when you start being a moron and throw strategy aside and just start blasting away is when the whole mob comes down on you. Also don't forget about your launcher pistol that does NOT have the 2.5x damage modifier. Also don't forget about supression fire and warning shot.


All that you can accomplish with only commando, but you asked about combos so I'll mention I am also a master smuggler, and the dirty fighting moves with the launcher coupled with the flamethrower and ranged support moves make for a very effective combo which if done right will keep the mob from ever touching you.


So screw CH (I've never used pets ever) and just work on your strategy.




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Archibald
Sat Nov 22, 2003 1:54 am
#6

This is the build for my commando and I like it. It may not be for you, but it's an idea. Master Commando/Pistoleer 0-0-4-0/Smuggler 0-0-4-0/Scout 3-0-0-0/Medic 1-0-0-0. The only parts of the commando tree I found worth touching were the launcher and Ft. You set your bleeds, stop them in their tracks, apply flame, and warning shot them away til they die. Not to mention, this combo is great for soloing the bigger monsters.



Archee - Proud member of SiN
SatansCircus
Sat Nov 22, 2003 1:57 am
#7

Too many base professions for my liking but it works.



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