Commando Archive
Thread: Leveling quickly through Field Tactics.
Thanks
Enlightened,
ex-Master CH, ex-Master Entertainer, Master Marksman, soon to be Master Commando.
If you're on Bloodfin send an email to Shert. He made me some kick ass c12's a bit back. He's not well known as a weaponsmith yet but he does a **edit** good job.
If your not on Bloodfin, ask around in populated cantinas for a good weaponsmith. Someone will point you in the right direction.
My bad, should have specified. I am on Ahazi. BTW I have shopped at a lot of weaponsmiths vendors and have not seen any grenades for sell. ![]()
Enlightened.
What I did to climb through Field tactic was just to use nades on a creature lair. I started off by killing everything that spawned near the lair then threw one nade at the lair to get the rest to spawn. Killed the second spawn and then proceeded to lay waste to the lair using only nades. Usually when the lairs health was at the halfway point there would be a third and "sometimes" finaly spawn of creatures. I would kill these and then when the lair was empty each nade did a heck of alot more damage which destroyed the lair faster.
One other tip is each time you train a box in Field Tactics and gain a cert for a new nade get that nade. When i hit the third box and got imperial nades, good lord they made me level to box 4 that much easier. Also get your nades sliced by a master smuggler and use power ups on them as well and you will climb through the tree in no time.
First of all, what I did to blow through my combat exp was use grenades also. How did I find crates of grenades? Get on your server board and post a message that you want crates of c22's. Buy about 3-5 crates depending on how much combat exp you need (see below). Go to your favorite hunting area (I used piket longhorns before they nerfed missions, now you have to do picket walkers or something) and either find your favorite non-agro non-baf mobsor get missions for them. Using grenades effectively can be quite tricky but here are some tips:
Use powerups on your grenades if you can find them.
If the 3-4 mobs are seperated enough, pull your first target using a grenade. The reason being is you can throw grenades all day at the mob using /throw grenade and /peace until you hit. Once you hit, they will come at you. Switch to FT and dot them at 15m, switch to LP and warning shot them away until they die. Sometimes you can get an extra frag in at the end. On picket longhorns with poor to average c22 grenades (600 -1800 damage approx), you will get approximately 1000 - 3000 combat exp per kill depending on how much damage you did. Make sure that you milk the spawn (if you don't know how to milk the spawn, say so I will describe it also). If I could land 1 frag on each piket I killed, I would get on average 4000 combat exp per 3 mob "wave", for a total of 12,000 combat exp per lair on average at the cost of approximately 12 grenades.
If the 3-4 mobs are not seperated either wait, or kill enough to seperate them so you can use the above technique.
I don't recommend using your grenades on the lairs. Lairs now have 500k+ hps and it takes roughly 20 grenades (as described above) to kill the lair, but you only get approximately 4000 combat exp for the lair. As you can see that is 200 cbt exp / grenade, where above it was 1000 cbt exp / grenade.
I shot through the field tactics and the TKA striking line in 3 days of very casual playing using the above techniques. Dedicated playing it could take you 1 day per elite combat profession tree (that uses combat exp, ie carbine special abilities, pistol stances, rifle special abilites, etc.).
There are techniques that generate significantly more combat experience, but they are often significantly more dangerous. Example: I had one very good crate of grenades (forget type, but they were 1200-1800 + powerup) and I used them to run up to the large packs of hurtons which typically stay very close together. I would get 1 grenade to land on them, flamecone, and then just switch to my VKs to get my melee defensive bonus. Let the hurtons beat on me until they died and I got 8k cbt exp every time I did it and it took about 30 seconds (and 1 grenade).
Last thing: DO NOT GET WITHIN 16M WHEN YOU TOSS A FRAG! Although the radius is usually significantly less than 16m, due to client side lag etc, you tend to toss your frag and hit yourself. If you are not buffed, regardless of armor, you are probably incapped.
I recommend using them on lairs ONLY after you kill what is spawned around it. Kill what is around it then nade the lair to make more spawn. It does not take alot of nades to destroy the lair if "everything" is killed and the lair is empty. A normal nade will often double or triple in its damage when it hits the lair and the lair is empty. That is for a normal c22 non sliced no power up nade. The damage is enormous when A) the lair is completely empty,B) your nades have been sliced for damage,C) you are also using power ups that increase the nades damage in conjunction with them being sliced for damage,D) with each new cert the new grenade you can use gets alot more damage, couple this with a damage slice, a dmage power up and the lair being empty and you can make on average 60k+ combat exp a night just through lairs.
Using them on mob's,IMHO, is wasteful because you are taking a chance on missing wherea lair you cannot miss. Either method is viable just keep in mind that you might miss alot more when trying to hit a mob.