Commando Archive

Thread: Wasn't the Heavy Acid rifle's Graphic suppose to change? and HAR questions

ArngrimNemon
Mon Sep 08, 2003 8:15 pm
#1

i remember first reading about the commando and thinking that is so awesome! a Acid Rifle and i thought streams of acid or something and then when i first saw it was like **edit** is that ****. did anyone elses HAR change? i find it completely pointless i mean flamethrower is overall better and looks cooler, only thing ive found the HAR good for is groups cause it doesn't lag and i find no point in leveling it at all = / anyone else notice?



Arngrim Nemon
Gimp Commando
Gimp Droid Engineer
of the Radiant Server

a Fellow Salute too all my fellow gimpettes
PoeDime
Tue Sep 09, 2003 1:43 am
#2

Yes am hopeing the HAR gets some love (AP 1 isent to much to ask) or atleast give it some cooler graphics the acidcone 1 dosent even have a animation . I guesss nobody notices because FT kicks so much @ss but there are some people who use the HAR and would like it to have some graphics.




_______________________________________________________________

Poe Dime frillless Sig maker K.O.T.O.R
&
Ithmossa
Faraed
Tue Sep 09, 2003 3:12 am
#3

Personally im disappointed with the HAR all around. HAR is 1 of the 2 workhorse weapons of our class and is one of the things that is supposed to make us unique. There are so many reasons why this weapon should be the acid spitting equivalent of the flamethrower but none more important than the fact that we train 1/4 of our skill tree just to learn to use this thing. But unfortunately it doesnt hold a candle to the flamethrower in that its base damage is lower and its specials have no DOT. This pretty much means that every commandos weapon of choice is going to be the flamethrower, and in a class that already has very little difference between individual players playstyles this will only serve to further make all of us commandos exact replicas of eachother.


The HAR needs to have some sort of a kickass animation like the rest of the heavies do, and the special needs some sort of dot. If it doesnt have a dot, why am I bothering to usethe special at all? The 15 sec delay on specials for heavies is not worth it if we dont get a DOT out of it. No one would use the flamethrower specials if it werent for the DOT because they would be rendered completely useless in PVP and PVE. Hence why very few of us use the HAR unless we stumble across a creature with high resistances to heat and low resistances to acid.


Ante up devs, works not done here.




___________
Faraed Spyne
Vinceroix
Tue Sep 09, 2003 6:54 am
#4

Still 3k combat exp from novice Commando...



Actually, I plan on using the HAR more often than the Flamethrower. My Launcher Pistol is almost to the point where people say 'it's a decent weapon'... but I did happen to pick up a really good acid rifle... So my running theory is that I hope against hope for a speed slice and start embarassing the BH's with their lightning cannon. And honestly, I don't want a graphic for the acid rifle specials. To my mind, it's not an 'Acid Thrower'... but rather a particularly devious weapon firing (instead of solid slugs or warmed-over plasma) a cartridge of Alien Blood that hits, bursts, and begins turning composite armor into slag.


The only complaint I have is the whole AR1 bit... sure, fine... let it be AR1, but shouldn't it start dissolving armor at a disturbingly sick rate? How about something that, once it hits, makes EVERY OTHER SHOT pierce armor? How about it DoTting innately? No special, just a vial of acid sitting quite comfortably on something very much melting itself to get out of it's way?



Actually, I wonder if we're getting into the area of the John Maclaine/Death Star Theorem? That which has an innate tenancy to blow things up vs that which has a natural tendancy to blow up.. Unresistable Force vs Tissue Paper.



Lynch, Commando In Training


Ivoni
Tue Sep 09, 2003 7:58 am
#5

Har in my opinion is still mostly broken. It's only use is on NPC with heat resists, of which their are many.

1. Only acid gun in game with AP0 - all others are AP1

2. Speed modifiers do not effect cooldown period of special. All HAR specials have 20 second cooldown. No matter if Acid1 or Master Commando.

3. No Dot aspect really to speak of.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Gamble
Tue Sep 09, 2003 8:29 am
#6

Yes, all the above needs to be changed BUT perhaps the default attack w/o animation is at least useful in grouped pvp action. There is no animation so unless people have you targeted (or you're firing on them) they wont know that there's a commando amongst them and are less likely to gang up. This can be useful while getting in close enough to flamecone a group



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Goreignak
Wed Sep 10, 2003 12:04 am
#7

If they made the FX for the HAR look alittle more intimidating then a twirling stick, gave it Medium Armor Penetration and maybe increase the wound damage it'd be a match for the Flamethrower. Even without the DoT effect, the amount of damage the special would do would more then make up for it unless you're against a Heavy armored opponent... for that you hit them with the Flamethrower and watch them roast.


Just my two creds.


--Goreignak, Commando


Valcyn

RazerWolf
Wed Sep 10, 2003 12:11 am
#8

It's a HEAVY Acid Rifle for Jebus' sake, it should be AP2. *sighs*



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Dseven0
Sun Nov 23, 2003 8:42 pm
#9

Okay, so it's not just mine. My "Heavy Acid Rifle" sounds and looks like a bb gun when I use it.




It's Tenacious D Time



- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Galaxy_Horizon
Sun Nov 23, 2003 9:22 pm
#10

Only good thing about the HAR is just carrying it in public. Everyone asks me everytime WOW?! what is that??!! I just laugh and tell them its a commando super weapon!



Tars Tarkas
Master Commando on Flurry

Johnn Carter
Master Brawler / Heavy Swordsman - Tempest
"Every man dies, but not every man truly lives" - Braveheart
AcidGuru
Mon Nov 24, 2003 6:09 am
#11

At least we have +40 accuracy now instead of +10.


Now all they need to do is add the +70 on top (how long has this needed dong now?) and it's going to start looking like a viable weapon. Personally I would like to see the ideal range taken out about 40m (it currently has an ideal range of 0m and we all know what happens to a commando holding a heavy weapon when it gets up close and personal right?).


I don't give a rats wotsit about the graphics, they can make it look like a home made catapult shooting week old tomatos for all I care, I'm hoping the devs are busy fixing some of the real issues and not worrying about the graphic effects of the thing.




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I've been to -10mil and back again.
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Myrdyr - Renegade Rebel Colonel
Ziz - Jedi Knight
Spin Doctor for The Dark Path
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Making in-game lives of the community a virtual living hell since 2003
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Dseven0
Mon Nov 24, 2003 10:35 am
#12

Each to their own I guess. I found the fact that a squirt gun was more exciting to watch than the HAC to be very disappointing. If this were a strategy game like Civilization where graphics didn't matter much then I wouldn't care. However, this is a graphically intense action rpg - I find the presentation very important.



It's Tenacious D Time



- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
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