Commando Archive
Thread: Is anyone EVER goin to be satisfied??????????
I can remember when commandos where broke as hell. Now the increased damage on them like 5 fold, gave them defenses which they had very little of and YOU guys are still not happy. Will this madness ever end. I remeber when u guys were begging for a damage increase you got it now u want faster specials the one shot kills arnt enough? Granted theres a 60% that u will hit them but if u do there DEAD. Sorry if this sounds like a flame but i am just tired of every **edit** combat prof. bitching at each othere cause there better. Heres an idea lets PLAY the game. If u dont like ur profession and think its to weak Switch to a differant one simple as that.
Thank you
Let the flames begin
Don't get me wrong...as paying customers I do believe SOE has the obligation to provide a satisfying and working gaming experience; though, no matter how much they give or fix or enhance, there will ALWAYS be someone out there asking for more. Give them A and they'll ask for B. Give them B, and they'll ask for C. etc.
While some might be completely happy with certain changes, others won't see them as enough, and others won't see the point of even making them. Unfortunately, you can never satisfy everyone.
Remember also that SWG has only been released for around 5 months. It took EQ around 2 years to stabilize (or so I'm told).
Anyways, my 2 cents ![]()
My first response was to /ignore you DarkLord for being an obvious troll. But...
I think if you read the commando forum you will find 2 camps: those who you talk about who want to get rid of the x2.5 penalty, see FT stay the same, to have the HAR be another FT, to see grenades do specials, etc... they want Commandos to be unbalanced (whether they admit it or not), and so they are in fact never satisfied...
And the other camp who see a profession with 3/4's of it's treesalmost completely useless but who are willing to strike a balance on the FT (i.e. resistance on the DoT, x2.5 mod, or 16m max on FT) for a rehaul of the other 3 lines to make them useful.
No need to be satisfied with an unfinished profession. Its not like bitching on these forums about it takes up a lot of energy. So stop worrying about it.
Zedar, Commando, Bloodfin
Riflemen use mindshot and conceal shot the most. Its a game called hide and bleed.Its a fun game but I sort of miss my flamethrower.
Morvo
Master Marksman
Rifleman 1/1/1/2
CH 2/2/2/2
Medic 0/0/2/0
Former 2/3/4/0 Commando (left for rifle/ch, now know rifle means ch not necessary....ARGH!)
I was satisfied until they hit us with that stupid melee penalty. Yes, I was a commando back in the day, too. But at least back then we had hope that we'd be fixed. Now the limp noodles at SOE think we ARE fixed.
A commando has to study melee - unarmed to 4. It's stupid that we have that requirement andtake it on the chin when it comes to melee... especially when our weapon ranges force us to be soclose.
As for our 5 fold damage... I'm sorry but I have a novice pistoleer doing a surprising amount ofdamage with1.2 weapon speed pistol bought off the bazaar. With special attacksthe pistoleer is getting the job done with room to spare. It may not be as spectacular as 5,000 damage all at once... but, I'm not missing, I've got a variety of fast specials,my weapons are comparatively cheap and easy to replace, and if I need to heal myself I can do it quickly because I don't find myself in long rt after using a special.
It may be cool to do 5,000-6,000 damage with a flamer, but with the time it takes and the chance of missing coupled with the extreme melee penalty... commando isalmost as silly now as when I started.
I do not want to see Commando uber buffed into something ridiculous. I want four working skill trees that add something to the gaming experience, insteadof one working tree andthree others to take up room.Iwant to see a class that shows the benefits of more combat-related Skill Points spent than any other class.
???
When will we be satisfied? Well how about when we get a correspondent? Or better yet, when we get a correspondent that the devs listen to even a little bit? Or how about when we have the other 3/4 of ourprofessionthat doesn'tinvolve the infamous flamethrower fixed? Oh andhow about when some TROLL like you is not allowed to come to our forums and spew nonsense? You aren't a commando and you likely have never been a commando. Go master the profession, play it for 2 months straight in both PvP and PvE and then come back and have your say. No CH, no pistoleer, no BH, just commando.
Then, and only then will I be satisfied.
First off I havn't seen anyone that is a commando actually b***ing about wanting more damage or wanting to be uber. I want to be "fixed". Yes I said fixed. I want to be able to use my HAR and have the accuracy I get at novice to actually STACK with what I get in the HAR tree as well as what I get at Master Commando. I would also like my graphics fixed when I shoot the friggin thing. While we are at it I would also like the range mods on the HAR itself fixed as well. I would also like the special on the HAR to be in line with the Flamethrower. As it stands now they both have the same speed mod but when you do a special with the HAR ii is twice as long, even at master. I would like the blast radius on my rocket launcher, launcher pistol, and grenades FIXED as well as the ideal range out of the blast radius of the grenade. Nothing like incapping yourself because the ideal range is IN THE BLAST RADIUS.
I don't ask for more damage nor will I. All I and other commandos want is to be able to "use" the variaty of weapons that are given to us the correct way. What I can't stand is people like the original poster coming in here and complaining that commandos are complaining about being under powered or some other class is stronger than us. All I want is to be fixed, and one and a half working skill trees(Flame and Heavy weapons)isn't going to cut it with me nor anyother commando who posts on this forum.