Commando Archive

Thread: Give the damage dealers their profession back !

KarlRage
Sat Nov 22, 2003 7:28 am
#1

'Ello folks, I have been playing commando since day one ( release day) , I enjoy my profession so much that I dont even wish to become a Jedi, whenI do, I'll create a new toon, simple.


I'm getting to the point where im annoyed at seeing a master chef or just any otherprofession holding a flamethrower, being able to flame1 and 2 just as good or close as the master's.


It seems to be a problem that can't be fixed too easily, so I thought of something, and will post it here.


Ok, so everybody and their mother's has a ft now... fine...


What would you guys think if mastering commando would give us access to a weapon that no one could weild but a Master commando ? My first idea for a weapon is a rail gun, heavy weapon, great damage dealer, it's pretyt military, agreed, perhaps not quite fittign to the whole SWG world, but hey, a flamethrower is quite non SWG as well.


If i get a substantial amount of positive answers from you all, I will work up a nice text, explaining the problem and submit it to the DEV's we just don't want to be "another flamethrower" holder.


So what do you all think ? I do appreciate the constructive replies give me some feedback, ideas, anything, I'll be more than happy to see the lot of you pitching in, to make our profession distinct once again.


Leave the dammage dealing to the dammage dealers !


Give us our profession back !




BattleStar
Master Commando / Master Teras Kasi / Medic 1/0/0/0
Proud owner of " The Inferno "
gundamwarrior13
Sat Nov 22, 2003 9:36 am
#2

I would personally love to see the HAR line changed into something with a couple new rifles like a railgun, and make them decent to start with but only give the best of weapons to the master commando. I mean come on, the BH gets a llc, pistol, and carbine to work with and atm the commandos only really have the FT as a viable weapon. Then we get major grief over using the FT because it burns. I say MORE WEAPONS!!!!



Aitrus Jerahl
Rebel
Taris Kasi Master/Commando
Tal-N
Sat Nov 22, 2003 9:49 am
#3

Now a railgun is a weapon I'd like to see. A nice decent speed weapon with AP3 and kinetic damage so that it's really good against Nightsisters. Also being a railgun it'd need to shoot in slowish bursts but cause major damage in the 1500 damage before you even get into specials. Sort of like a super-heavy T21 you might say.


Frankly though i'd be more interested in seeing a heavy weapon with cold damage, something like a N2O cannon or something which has the side effect of slowing the enemies movement and attack speed much like warcry does.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Gunmdown
Sat Nov 22, 2003 11:37 am
#4

Since I started playing I dreamed of being part of an elite profession that everyone would fear. With that in mind my calling to become a commando was apperrant and to think that anyone (the dabblers) can get into the commando prefession and use our only working weapon is upsetting. We do need to have more profession spacific weapons that are available to a master commando.


Klisrov
Black Sun Rebels
Master Marksman/ Novice Comando
dethsentinl
Sat Nov 22, 2003 12:26 pm
#5

I can't agree more, or agree strongly enough. We must have a specialty weapon at master, since the FT is commonly used by everyone. The FT is our only saving grace, but everyone can use it, so we are robbed of that which isthe commando line's most useful weapon.The FlameSingle 1 and 2, and Cone 1 and 2 are too slow, not even remotely as fast as other professions' specials. Our profession is not our profession at all, but a mere shadow of itself. The most powerful character that can wield a FT is the TK master--NOT THE COMMANDO--and just think about that for a second. A commando can also be a TK master, but with 18 skill points left for Explore 1....Ugh. A TK master can have Grenadeer with 61 skill points left, enough to get out a Greater Sludge Panther. A nice tank, a flame thrower, and the ability to put away the FT and kick ass, when necessary.


Add to the Rail Gun, or some other Master Commando-only Weapon, an ARMED toughness, in the Field Tactic column,like the TK line's unarmed toughness, and you have yourself a deal. Make the grenades actually stun, KD, Blind, Dizzy, Deafen (how would that work???) an opponent, and I think we are cooking with fire.


Peace...

Jeebus_Christ
Sat Nov 22, 2003 2:10 pm
#6

/clap





Gioti Fiocholc
Master Smuggler
Loot Junkie
[Hated]

Raptor2k1
Sat Nov 22, 2003 2:27 pm
#7

Just a thought, but instead of a rail gun, why not something that pretty much does the same thing, but is more 'Star Warsy' like the Tenloss Disrupter Rifle, or the Concussion Rifle. I'd brign up the E-Web too, but I'm hoping they use that to replace the HAR.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


tnarb
Sun Nov 23, 2003 12:27 am
#8

I just would like to have the weapons the Prima book says in the description of the commando.
SkipMalone
Sun Nov 23, 2003 12:33 am
#9

A great Idea by the original poster.. but, why stop there. Why not make every profession have something special for them waiting at the end. Weather it be a weapon cert, or a certain creature, or a specific armor that only MASTERS are able to wield. I really do not have too much of a problem with "dabblers" as I consider myself one also. Sure I claim Master Commando as being my number one duty, but I dabble in other professions as I see fit. like we all do. However I think there should be something special that masters of any profession should be able to do.. and only them. This would increase mastery of professions, and somewhat of a reward to those with the patience and constitution to stick with there chosen profession.


Cresslin


Master Commando


Leader of DFR

dementedpoultry
Sun Nov 23, 2003 1:09 am
#10

This is ture in general. I can't think of many professions where mastering really gets you much of an advantage. You would think there would be some magnificent prize at the end of the road but usually the best moves are somewhere lower in the trees than master. Can't figure that one out. Anyway, good idea by the original poster.
KarlRage
Sun Nov 23, 2003 5:22 am
#11

So far so good !



/bump




BattleStar
Master Commando / Master Teras Kasi / Medic 1/0/0/0
Proud owner of " The Inferno "
DarkNovaSC
Sun Nov 23, 2003 12:00 pm
#12

/applause


Tarn Davip, Master Commando


ReaverXR
Sun Nov 23, 2003 12:33 pm
#13

I VERY strongly agree!


/sign

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