Commando Archive
Thread: Poll: LP Specials
From reading other messages i doubt I'de actually see people Disagreeing with this. So i thought that if this thread popped up it might get noticed.
So go ahead.. Give ideas for you LP specials.
Here's mine:
- Full silo Attack: Launches all the missles at once. Doing about 2x-3x damage. Adds a slight delay since you need to reload all the barrels at once
- Heavy Blast: Commando's ranged knockdown... I was thinking that every other combat class has a way of knocking someone down except commando. (Low blow, charge shot, rifle have a dizzy shot, fire knockdown, unarmed knockdown etc.)
- Homing Shot: A shot that maybe takes a bit more time... but does 2x-2.5x dmg and 95% of the time hits the target. Time delay (3x)
Just my 3c
Keep it constructive guys.. I dont want this post closed.
Good idea Tadpole. I have a few ideas for the LP tree. Hope to hear more creative ideas on what the LP can be used to do.
Laucher Pistol Specialization I:At this level a commando can fire each barrel of the Launcher Pistol seperately performing damage to multiple HAM pools.
- Pistol Accuracy +10
- Pistol Accuracy +10
/quadstrike1 : Firing each of the four shots, the commando can attack each of the HAM pools separately with one set of shots. The reload time is longer because all four barrels are used in the attack.
Launcher Pistol Specialization II: A commando can deal deadly damage from all ranges. With this skill, the commando uses Launcher Pistol to slow the target to walking speed for 10 seconds allowing the commando to gain some distance, or move in close for a finishing blow.
- Pistol Accuracy +10
- Pistol Speed +10
/slowattack : This attack slows the target.
Launcher Pistol Specialization III: A commando uses his knowledge of a persons or machines weakness to provide a conentrated set of shots that does 3x the damage
- Pistol Accuracy +15
- Pistol Speed +15
/educatedshot : A set of well placed shots in areas that cause more damage then usual. A player hit in these areas have a good chance of being stunned or knocked over. This shot takes a lot more action and mind to perform.
Launcher Pistol Specialiazation III: A commando is a master at all weapons and is capable of using a combination of these weapons for optimal damage. A commando with this skill is able to use his Launcher pistol immediately after using a heavy weapon or grenade instead of having to wait the duration of the reload speed. All other weapons need to wait for this period.
- Pistol Accuracy +15
- Pistol Speed +15
Master Commando
- Pistol Speed +10
- Pistol Accuracy +10
/quadshot2 :A more powerful version of /quadshot1
Granted Ability: Duel Launcher Pistol - A commando at a master level is capable of weilding two launcher pistols and dealing out twice the damage to the target (without specials, with specials only one is fired at a time with a slightly higer reload time).
time and time again this has been brought out, i feel its useless giving exact examples of specials and mods and whatnot
however, we DO need the basics:
-More skill mods
(optional) more def mods with LP
-unique specials that can ONLY be obtained and used in commando...would eliminate pistoleers who just get (or BH's for that matter) novice commando for the LP...and then use THEIR pistol mods + specials with the LP to deliver devasting attacks that WE can NEVER deliver unless we took those two proffessions up--These specials should ONLY be for LP, and in doing so only the pistol specials in marksman should work with it (at LEAST some benefits from the specials we gain in doing marksman..or at the very extreme, just exclude all pistol specials)
-we definatly need a ranged KD..this in doing so will help reduce the dependency on FT as our main weapon (remember, devs want our LP to be the main weapon...yet we can't effectively pve with it)
-Since the LP's description states it homes..we definatly should gain accuracy mods, or some form of homing shot that's always been thrown around
Well, just for the record i was thinking of taking up bh or pistoleer just because of the attacks they can use with the LP..
I highly doubt we would get another tree.. But maybe accompany is with the field tactics or the heavy weapons specs... I would consider something that launches 4 explosive rockets a heavy weapon... wouldnt u?
Keep posting guys. We'll get someone's attention
StarNick wrote:
time and time again this has been brought out, i feel its useless giving exact examples of specials and mods and whatnot
Usefulness has nothing to do with it StarNick. This forum was created to talk about the commando profession. Yes that includes flaws that the players find with the profession, but to talk about a future tree that may or may not exist in the future can be fun. If you rather spend time talking about the current commando state and needed changes, then there are lots of other threads that do that.
Tadpole started this tread to allow the creative people to come up with the skills that would be neat to have in a LP branch on the commando tree. Tadpole did not make any demands to the devs about changing this or changing that. The only comment he made was that if there are enough posts, maybe the devs might implment some of it.
Now, for the fun of it, lets hear some more possible LP skills and modifiers ![]()
AP1 on launcher pistol.
On a more realistic note, we definitely need a ranged knockdown and something equivilent to bodyshot 3.
I think the LP is one of the best weapons for commando, I really wish I could utilize it alot more. I hate to think of it as a stepping stone weapon for when you actually get skills boxes.
Give the LP the respect deserved, and **edit** it's sexy! ![]()
aty, all im saying is that even though we can be creative on specials and mods and etc, devs won't implent it
why? usually the devs take ideas and such, but not whole actual data (exact mods, exact special names, etc) but what they DO take are the basics
im not trying to discourage any creative process here, but people have been posting about the almost the same exact types of specials and mods since launch on these boards...surely the devs have already seen them, yet we get no response. down to the barebones, the devs have agreed that we need specials and skill mods for the LP...that is what we should be fighting for, giving suggestions is good and all..but after 5 months...it gets repetitive
on a side note (we gotta fight for an edit button to!)
it is fun talking about futures for a proffession, did i say that i didn't want or like that? heck, i DID outline basics that we *need* for the LP..that to me sounds like discussing about the future of our proffession, and rings true to the basics of many posters on this thread and the many in the past
I only wanted to let people create attacks to see what kind of stuff WE as commando's are interested in. If what they say about moderators looking at the forums all the time. Im sure they should point this out.. Because Im sure that 99% of us want the LP to be more use to us than just another gun with no unique specials.
I mean, right now the only thing its good for is helping us to get to Flame or Acid 3. then we start using the gun that we got to the lvl 3 in. and somewhat abandon the LP unless we are going up against a weak vs. blast MoB and we dont have anything to give us that blast damage. I have 3 LP's on me all the time... i dont exactly know why, but i think they help when i use stuff like overcharge shot.. i guess one of the reasons is... incase i run into an ATST accidently. The first time i did that, i had an LP that broke after the first shot i launched.
We just want the DEV's to know that these specials for the LP is what we would like to see soon.
Well, is that it? Or will there be more coming soon?
/punt