Commando Archive

Thread: The 5 Things I'd like to see . . .

Noitcopa
Thu Sep 11, 2003 11:01 am
#1

I just read the latest report and it gave me some ideas... Take 'em or flame 'em... they're just my 2 cents.


1. Make the Rocket Launcher a Master Commando certification. Why? To keep the wannabe's off the profession. It's much too powerful (or stands to be) to give as a novice - and yes I'm still a novice (1.0.3.0) so I will lose it - no biggie there I can't find one for sale.Not to mention the nerf screams that will result once we have it. With as many people headed up the tree as suspected the volume of rocket launchers will be nuts - especially when/if they take out specific resource requirement.


2. If the Flame Thrower needs fixing it is the 64m/+0 that is wrong. The 16m for specials is perfect. Burst run in and flame 'em ... works great. Also, again if anything, the 0m range could be better. In my mind, a flame thrower is a "sloppy" weapon and the range modifer should be equal from 16m in to 0m.


3. Remove the Grenade tree and replace with a Launcher Pistol tree. Then, mix the Grenade certifications among the 4 trees... For example, the Glop grenade would be on the acid rifle line as an additional cert. If the grenades were made more usefull they could be a reward for the completion of each tree.


4. HAR range needs help. -122 at 64m and 0m is lame. They need to either differenciate it from the FT or give it the same ranges. The specials range of 16m is fine to me as for what they are ("spray" and cone) but it seems it should be our ranged weapon - its a rifle right???


5. Remove Pistoleer line specials from working on the Launcher Pistoland create new specials under its new tree (see proposal #3). I'd also like to see the graphics changes a bit... (ie add opacity to them). The volume of the graphic I love, but being blinded (me not my toon) is a touch hard on my eyes! Add an opacity max on them (say 75%) and that'd be sweet.


Aside from the technical glitches that need fixing (typos, titles, and the like) thats it from me. I think this would go a long way to making the Master Commando's feel like they've achieved something and keep the dabblers off the tree... you're a Commando or your not. That is not to say that you can't be a specialist, butwith the Skill points involved it is not a profession for the weak.


Again, just my 2 cents...




"It is in self-limitation that a master first shows himself." - Johann von Geothe
nightwolf180
Thu Sep 11, 2003 11:53 am
#2

I'd say keep the grenades on the field tactics, Add LP specials up the HW tree, leave the flamer alone, improve the HAR and make it a ranged weapon, and leave RL where it is and belongs. Its damned impossible to find anyway and the partical cannon is the number 1 pvp used HW anyway. And don't take away my LP explosions! I love them! I don't care if I'm blind, you would be too if you were walking around an area where 300 rockets just exploded in a matter of seconds....



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Noitcopa
Thu Sep 11, 2003 1:15 pm
#3

Nightwolf - I love the explosions too, but if they had an opacity factor attached to them we'd at least be able to make out an outline of the area...Or they could fix the"problem" where your 64m from a mob and on a downhill slope and when you shoot they go off at 0m. I mean common.. they hitting the hill or the mob? - it can't be both. Don't get rid of them, don't make them smaller, but make them a touch less "thick".. thats all.




"It is in self-limitation that a master first shows himself." - Johann von Geothe
-Krillin-
Thu Sep 11, 2003 2:07 pm
#4

I like the grenade to laucher pistol tree. Very good idea and I've not seen it posted anywhere so far. They can put grenades in the Support tree actually, since all the other charged weps are in that line.


I'm also in to seeing the RL moved, but really, the RL hasn't changed the battlefield much so far. If they remove the blast dmg protection from AT-ST's it will, but the FT is working on them pretty well atm and it's not a charged wep.


Agreed about LP graphics too. I thought the new particle slider would fix it but it didn't help at all. My buddies like having me in the group but they hated that LP. They are much happier to have me using the FT.




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IG: Nail
Rembering the pumba....sleep well, sweet princes.
BobbyJack
Thu Sep 11, 2003 2:15 pm
#5

You got to know when to hold 'em, know when to fold 'em,
Know when to walk away and know when to run.



BobbyJack
Thu Sep 11, 2003 2:16 pm
#6

You also gotta know which post you're responding too..lol



**edit**, no edit crap...

Noitcopa
Thu Sep 11, 2003 4:56 pm
#7

Shameless bump here (I'll only do it once)...


I was hoping to hear morefrom the masters....




"It is in self-limitation that a master first shows himself." - Johann von Geothe
ToddBlackbird
Thu Sep 11, 2003 6:02 pm
#8

commando was just fixed, leave us alone for a bit



Krie Cerioun - Returning Pre-CU SWG enthusiast - The Hologrind destroyed Krie! - Jedi - Sunrunner Galaxy

xakia
Fri Sep 12, 2003 12:14 am
#9

I'd like to see the HAR left as is but made longer range. That way we could trade off higher damage and a damage special/dot for a long range weapon in some situations. I hate having to be right up something's ass just to hit it.






(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

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