Commando Archive
Thread: DO NOT NERF COMMANDOS
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Kabalnath
Thu Sep 11, 2003 8:56 pm
#1
WE DO NOT NEED TO BE NERFED, JUST FIXED UP A LITTLE MORE, OUR DAMAGE IS WHAT A COMMANDO IS SUPPOSED TO DO. I SAW A SWORDSMAN DO AS MUCH DAMAGE AS MY LAUNCHER PISTOL. COME ON, MY LAUNCHER PISTOL MAKES EXPLOSIONS, THIS GUY IS CUTTING THINGS WITH A MEASLY SWORD. LAUCHER PISTOL NEEDS TO BE A LITTLE STRONGER BECAUSE LOOK AT THE EXPLOSIONS IT CAUSES, I'D SAY BETWEEN A 200 MIN TO A 500 MAX, THAT'LL BE PERFECT, NOT THIS 63 MIN, AND 216 MAX. COME ON, THE LAUNCHER PISTOL MAKES MORE EXPLOSIONS THAN ANYTHING ELSE I SEE ON THIS GAME. DO NOT NERF COMMANDOS, WE ARE A CLASS THAT HAS BEEN BROKEN SINCE DAY 1, AND WE DESERVE THIS POWER, WE HAVE A HORRIBLE DELAY ON FIRING, BUT THAT IS EXPECTED ON SUCH DAMAGING WEAPONS. I REPEAT, DEV'S, DON'T NERF COMMANDOS, WE ARE GOOD AS WE ARE, MAYBE FIX RANGES AND SUCH, AND MAYBE GET MORE GRAPHICS GOING FOR THE FLAMETHROWER.
Wroth_Scylla
Thu Sep 11, 2003 9:11 pm
#2
groosfabba, grooo sss ffaaa bba...better?
I wouldnt worry too much I think if we focus on nitpicking our other problems instead of begging to keep the progress we've made we will be left alone.
Streetracer81
Thu Sep 11, 2003 11:17 pm
#3
It doesnt matter, once at-st gets nerfed to pvp only, we are next. I can see it, and many people can already see it. We commandos are next on the list.
BELIALhg
Thu Sep 11, 2003 11:33 pm
#4
I don't agree with the we are next.
The only weapon that needs fixing imo is the launcher pistol, all the moves should be brought inside the commando skill tree. Keep them the same and call them something else but a master pistoleer/novice commando shouldn't be better with the LP then a master commando, and they are alot better right now.
Drow33
Fri Sep 12, 2003 1:34 am
#5
Don't know why people are saying commandos are getting nerfed. Ralph said himself that the commando is fine. We have awesome power, but we get NO DEFENSE MODS. Only thing he said he might change is the accuracy of the rocket launcher when trying to hit a small target (pc's, and other humanlike npc)
SiMan
Fri Sep 12, 2003 3:07 am
#6
I think the FT ranges should stay the same, since it does one shot death to pvp. If you have max range like 64m, then commandos would own all pvp system...
other than that..i think it's fine.
Rizzaka
Fri Sep 12, 2003 3:22 am
#7
Be a real commando and don't use the launcher pistol.... its a horrid excuse for a heavy weapon anyways.... i want detonators to blow up houses *cough* Melt' on Ahazi *cough*
Rapier420
Fri Sep 12, 2003 4:12 am
#8
hey, find your capslock key, seriously, its right next to the a key, your killing me here... as for nerfing, i think its proper u guys get to kick some good butt now, but 1 hit kills is retarded, im good with commandos takin out pets and atsts thats awesome, makes the fights personal instead of creature battles, but if were going back to the 1 **edit** kill days, unnerf pvp damage, and unnerf knock down while ur at it, we might as well go all out and screw the pvp system all over instead of making it one sided tword commandos, and this trend with bhs who kd then use a lightning cannon once, thats the same category. wouldnt you rather have a long drawn out fire fight? how a 5 second special shot spam fest?
Crix1337
Fri Sep 12, 2003 4:31 am
#9
Kabalnath wrote:
THE LAUNCHER PISTOL MAKES MORE EXPLOSIONS THAN ANYTHING ELSE I SEE ON THIS GAME.
lol try going prone with a flamethrower
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