Commando Archive
Thread: Are you guys using rocket launchers on AT-STs?
I keep hearing about using flamethrowers on AT-STs. How come no one uses rocket launchers? I spec'ed commando simply because i wanted to have a viable way of killing AT-STs. Should i even worry about the heavy support weapons line to be more competent with the rocket launcher? It seems like people just use flamethrowers, and do well enough with them.
I generally use HPBCssimply because I haven't found a Rocket Launcher yet on the Valcyn server.
As to the 'Drive-By Flamer'... there's just somethin' wrong with that. I can see Flame DoT affecting ATSTs, but not to that extent.
Maybe they can do something along the lines of making the DoT treat the armor as being 'None', but still include the 70% Heat Resist?
--Goreignak, Commando
Valcyn
my first hit was for 4024 and the DOT took the at's life down to half. it of course slayed me so i cloned and ran back to the spot it was at and shot it again for 3876 and then got slayed again. the ats health got down to about 1/10th and it stopped burning so i recloned and ran back down but by then it and the base were gone. figure someone else must have came by and finished it off. obviously i didnt "solo" it since it killed me twice but i did come close to killing one by myself even if it would have taken 3 tries
anyways my point is it seems a lone commando and 1 or 2 other guys around to keep the at from slaying him would easily be able to take an ATST down
is flame 2 much more powerful then flame 1? i hear reports of guys hitting for 10K+, best ive done is about 4050 with flame single1
LightG1138 wrote:
as of right now i have yet to see anyone on sunrunner carry one
could be because no one can carry them as they aren't weapons you can equip
And AT-STs still have high blast resists, so I'm not wasting a shot on any of them until that's gone.
Its totally ridiculous that a attack that does 50 has ticks of 2k... Honesty, Devs.