Commando Archive
Thread: Why Launcher Pistol?
I was thinking about this today, why is our basic weapon a pistol? We had to MASTER the whole marksman skill tree and for what... to use heathshot 1 with the LP and then go into pistoleer to get HS2?
As I see it I never have a need to touch a rifle or carbine again in the entire game.... does this make sense for having to master the whole marksman tree? Why don't we have some form of heavy carbine or heavy rifle to use as well... or maybe even have carbine skills work with the FT and the rifle skills work with the HAR?
Instead of creating diversity amongst the commandos they are pretty much making it so that we need to all become Commando/Pistoleer or maybe Smuggler instead of Pistoleer.... *WOW* what diversity... oh i don't have to go with either of those but what is gonna happen when the commando i fight in pvp has a knock down and i can do what.... craft me a frothy beverage.....
I see the posts for new weapons and such but i feel that we should either get the points back from Rifle and Carbines in the marksman tree to use for something to diversify the commando's or give us a reason to use those skills again and to possibly spend the remaining 80 or so points we have on Rifleman or Carbineer.
-Rizzaka Killmanna, Ahazi Server, Shadows of Light PA <SoL> based on Tattooine
Rizzaka wrote:
I was thinking about this today, why is our basic weapon a pistol? We had to MASTER the whole marksman skill tree and for what... to use heathshot 1 with the LP and then go into pistoleer to get HS2?
As I see it I never have a need to touch a rifle or carbine again in the entire game.... does this make sense for having to master the whole marksman tree? Why don't we have some form of heavy carbine or heavy rifle to use as well... or maybe even have carbine skills work with the FT and the rifle skills work with the HAR?
Instead of creating diversity amongst the commandos they are pretty much making it so that we need to all become Commando/Pistoleer or maybe Smuggler instead of Pistoleer.... *WOW* what diversity... oh i don't have to go with either of those but what is gonna happen when the commando i fight in pvp has a knock down and i can do what.... craft me a frothy beverage.....
I see the posts for new weapons and such but i feel that we should either get the points back from Rifle and Carbines in the marksman tree to use for something to diversify the commando's or give us a reason to use those skills again and to possibly spend the remaining 80 or so points we have on Rifleman or Carbineer.
-Rizzaka Killmanna,
Well we do get a heavy support line with different damage types.. as I see it now. .launcher pistols have 3 points..
#1 .. it's good for novice commandos as for new players .. those HW's can be a pretty penny. And before you hit around flamer 2-3 .. your pistol will be better overall
#2 Bleed damage.. Another dot to stack.. if you decided to add some pistoleer in there.. 2 dots atop fire dot.
#3 PvE Threaten/warning shot .. semi useful for kiting .. get a low ham high speed launcher pistol to give ya some breathing room while the dots do their work.
I do feel your pain tho.. I feel 'stuck' to the flame thrower. the Heavy Acid Rifle is a joke .. really.. even with acid damage it's really not worth it. and the support lines are too expencive to use as a 'main weapon' .. as they should be.. Grenades .. I dunno.. they seem to lack purpose really .. 32m to toss an accurate grenade for minimal damage and area effect.. I don't see the point.. top that off they're a pain in the rear for weaponsmiths to make. I think if they did somethin to boost the HAR then we might get some more breathing time.. as with the pistols I dunno. I've seen several people get FT1 ability for the dot.. then go pistoller to use the launcher pistol.. it's a far shot from perfect.. but semi plausable..
Personally I think the pistol is junk .. and would like to see the HAR take over the spot of doing actual damage.. as at the moment. .there is no Heavy.. or Rifle in the heavy acid rifle.. jus some acid that misses alot
Yes, i understand the points you are making with the pistol and for why it is a good gun... no doubt on that but why do we have to know how to use carbines and rifles if i'm pretty much never going to touch another one after i have commando. (I am commando btw) I honestly love the carbines and wish there was a reason for me to use one again now that i'm commando but i can't find one reason to touch a rifle or a carbine... might as well deal with a pistol cuz at least that way i rank in pistoleer and if i use the LP i'm at least getting heavy weaps exp.
I just want to see us use everything that we had to learn to get up there,also it would add diversity amongst us so not every commando was the same.
why does a bounty hunter need to have scout (animal) skills
why does an image designer have to know dance/music-skills?
well they make us have to be marksman qualified with rifles and carbines,
they should gives a commando rifle and carbine to use like the launcher pistol.