Commando Archive

Thread: Why Launcher Pistol?

Rizzaka
Fri Sep 12, 2003 4:10 am
#1

I was thinking about this today, why is our basic weapon a pistol? We had to MASTER the whole marksman skill tree and for what... to use heathshot 1 with the LP and then go into pistoleer to get HS2?


As I see it I never have a need to touch a rifle or carbine again in the entire game.... does this make sense for having to master the whole marksman tree? Why don't we have some form of heavy carbine or heavy rifle to use as well... or maybe even have carbine skills work with the FT and the rifle skills work with the HAR?


Instead of creating diversity amongst the commandos they are pretty much making it so that we need to all become Commando/Pistoleer or maybe Smuggler instead of Pistoleer.... *WOW* what diversity... oh i don't have to go with either of those but what is gonna happen when the commando i fight in pvp has a knock down and i can do what.... craft me a frothy beverage.....


I see the posts for new weapons and such but i feel that we should either get the points back from Rifle and Carbines in the marksman tree to use for something to diversify the commando's or give us a reason to use those skills again and to possibly spend the remaining 80 or so points we have on Rifleman or Carbineer.



-Rizzaka Killmanna, Ahazi Server, Shadows of Light PA <SoL> based on Tattooine







Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Hydrotricithline
Fri Sep 12, 2003 4:27 am
#2




Rizzaka wrote:

I was thinking about this today, why is our basic weapon a pistol? We had to MASTER the whole marksman skill tree and for what... to use heathshot 1 with the LP and then go into pistoleer to get HS2?


As I see it I never have a need to touch a rifle or carbine again in the entire game.... does this make sense for having to master the whole marksman tree? Why don't we have some form of heavy carbine or heavy rifle to use as well... or maybe even have carbine skills work with the FT and the rifle skills work with the HAR?


Instead of creating diversity amongst the commandos they are pretty much making it so that we need to all become Commando/Pistoleer or maybe Smuggler instead of Pistoleer.... *WOW* what diversity... oh i don't have to go with either of those but what is gonna happen when the commando i fight in pvp has a knock down and i can do what.... craft me a frothy beverage.....


I see the posts for new weapons and such but i feel that we should either get the points back from Rifle and Carbines in the marksman tree to use for something to diversify the commando's or give us a reason to use those skills again and to possibly spend the remaining 80 or so points we have on Rifleman or Carbineer.



-Rizzaka Killmanna,





Well we do get a heavy support line with different damage types.. as I see it now. .launcher pistols have 3 points..


#1 .. it's good for novice commandos as for new players .. those HW's can be a pretty penny. And before you hit around flamer 2-3 .. your pistol will be better overall


#2 Bleed damage.. Another dot to stack.. if you decided to add some pistoleer in there.. 2 dots atop fire dot.


#3 PvE Threaten/warning shot .. semi useful for kiting .. get a low ham high speed launcher pistol to give ya some breathing room while the dots do their work.


I do feel your pain tho.. I feel 'stuck' to the flame thrower. the Heavy Acid Rifle is a joke .. really.. even with acid damage it's really not worth it. and the support lines are too expencive to use as a 'main weapon' .. as they should be.. Grenades .. I dunno.. they seem to lack purpose really .. 32m to toss an accurate grenade for minimal damage and area effect.. I don't see the point.. top that off they're a pain in the rear for weaponsmiths to make. I think if they did somethin to boost the HAR then we might get some more breathing time.. as with the pistols I dunno. I've seen several people get FT1 ability for the dot.. then go pistoller to use the launcher pistol.. it's a far shot from perfect.. but semi plausable..


Personally I think the pistol is junk .. and would like to see the HAR take over the spot of doing actual damage.. as at the moment. .there is no Heavy.. or Rifle in the heavy acid rifle.. jus some acid that misses alot




My thoughts;

Not yours.


-Tumblak Illumanaki-
"Spreading lies and misinformation since 04/15/2003..."
Rizzaka
Fri Sep 12, 2003 1:00 pm
#3

Yes, i understand the points you are making with the pistol and for why it is a good gun... no doubt on that but why do we have to know how to use carbines and rifles if i'm pretty much never going to touch another one after i have commando. (I am commando btw) I honestly love the carbines and wish there was a reason for me to use one again now that i'm commando but i can't find one reason to touch a rifle or a carbine... might as well deal with a pistol cuz at least that way i rank in pistoleer and if i use the LP i'm at least getting heavy weaps exp.


I just want to see us use everything that we had to learn to get up there,also it would add diversity amongst us so not every commando was the same.







Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Helld0g
Fri Sep 12, 2003 1:14 pm
#4

why does a bounty hunter need to have scout (animal) skills



why does an image designer have to know dance/music-skills?




Helldog
chuff94
Fri Sep 12, 2003 1:18 pm
#5

You missed the obvious one as well, Unarmed Master. This pre-requisite serves no purpose in the commando tree what so ever. EVERY single Commando weapon is ranged.



Ignus, Retired Master Armorsmith
Reinstated Master Smuggler

Hatori of LIGHT
READ THE IN-GAME PROFILES!
"I see that smuggling is the life for me and would be honored to kill your friend the maggot."
Riage
Fri Sep 12, 2003 4:29 pm
#6

well they make us have to be marksman qualified with rifles and carbines,


they should gives a commando rifle and carbine to use like the launcher pistol.




May the Nerf be with you.
always.
Belce2
Fri Sep 12, 2003 4:45 pm
#7

The other weapon skills don't have a use? I think they have a real use especially in PvP. If they aren't already looking for commandos they will be soon. Want to get into special range for your flamethrower quickly and with a minimum amount of Imperial entanglements? How about using your regular pistol on the way in or go in unarmed. Switch when you get close enough and queue special.
DaemonMoerder
Fri Sep 12, 2003 4:55 pm
#8

I agree that commando carbines and rifles would be nice, but I think a lot of us are looking at the LP in the wrong way. I see many commandos that want to use this as a regular weapon to be used all the way up to master. Some have even suggested a LP branch to our skill tree. It seems to me that the devs only intended the LP to be a way for us to get some HW XP at low levels while our FT and HAR are so inaccurate. I don't think that they intend for us to use this weapon after getting the first level or two from the Flame or Acid lines.
Rizzaka
Fri Sep 12, 2003 7:08 pm
#9

I personally dislike the LP, i run around unarmed most of the time... i like to crack skulls with my fists before i bust out a nice burn on them with the FT. I don't think a skill tree just for LP would be the answer but throwing in 2 more weapons with a general skill tree would be usefull. I just want a reason to use carbines again, last time i used it was when i was kranking away towards novice commando.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Hypatian
Fri Sep 12, 2003 8:03 pm
#10

When I learned that LP was based on pistol skills, I halfway expected FT to have some base of carbine and HAR to have some base of rifle, actually. But, well, that's not the way it works.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


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