Commando Archive

Thread: flamer dot idea

skotadi
Mon Nov 15, 2004 7:43 am
#1

set the flamer so that the dot is made as acomponent you add in with -1 uses so that when you look at a flamer you see thedot power. it would also be nice if the fire would hit action and mind along with health have it be random or hit the area the single did if you set a guys hair on fire his arm is not going to be the thing he has a problem with
Azagthoth23
Mon Nov 15, 2004 8:46 am
#2

impossible afaik,

since the dot depends on the damage you do with the special,

and that damage varies



-----------------
I want more ROCKETS, more NAPALM and more BEER !
Latenighter
Mon Nov 15, 2004 10:00 am
#3

A bit off topic, but since you mentioned "-1 uses" on DoT.....What does -1 uses mean? Does it mean it will do no DoT or does it mean unlimited uses?

Thanks for any replies. I've struck out trying to get a search to give me the answer.



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
skotadi
Tue Nov 16, 2004 12:33 pm
#4

unlimited they use it on the trade forum so i thought i would pick it up
Cpl_Fisher
Thu Nov 18, 2004 2:09 am
#5

eh flammers should be only wep able to do fire damage, come on, how does a striker pistol do fire damage?




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Jhyson-Bria
Thu Nov 18, 2004 6:05 am
#6






skotadi wrote:

set the flamer so that the dot is made as acomponent you add in with -1 uses so that when you look at a flamer you see thedot power. it would also be nice if the fire would hit action and mind along with health have it be random or hit the area the single did if you set a guys hair on fire his arm is not going to be the thing he has a problem with







Been a proponent of this for a long time, IF they did this they could make the specials for the FT and HAR generic for all Special Heavy Weapons, therefore they could add more of a mix of weapons to our profession like most of the other combat professions.


From a historical standpoint machine guns have been primarly used for similar attacks, (area attack, and concentrated fire on one target) so I don't see any reason that the Starwars version of a machine gun shouldn't be grouped under the same set of specials as the flamer.


Make the special attacks generic(ie. Single1, Cone1, Single2, ect.), bonus abilities attached to the weapons, base the range of specials off weapon range (or ideal range), and give us something to do besides make BBQ (Theres a ton of existing items that are already in the Starwars universe, or logical applications of existing technologies within Starwars.


NameDamage Type


Deck Sweeper (Heavy Riot Gun)StunM-AP/Dizzy Existant in SW


Repeating BlasterEnergyH-AP/RangeExistant in SW


Rapid-Fire LauncherRifleBlastM-AP/KDApplication


Cryo-Ban Cannon ColdFreeze Application


Ballistic GatlingKenetic H-AP/RangeApplication


Flamethrower HeatMassive BurnAlready in game


Heavy Acid RifleAcidModerate Burn/L-AP Already in game

Message Edited by Jhyson-Bria on 11-18-2004 08:17 AM

dhamian
Thu Nov 18, 2004 3:53 pm
#7

where do you find the deck sweeper. i mean is it a pistol or what? sounds like a broom to me. lol. i am hoping it is for commando.



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
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