Commando Archive
Thread: flamer dot idea
Thanks for any replies. I've struck out trying to get a search to give me the answer.
skotadi wrote:
set the flamer so that the dot is made as acomponent you add in with -1 uses so that when you look at a flamer you see thedot power. it would also be nice if the fire would hit action and mind along with health have it be random or hit the area the single did if you set a guys hair on fire his arm is not going to be the thing he has a problem with
Been a proponent of this for a long time, IF they did this they could make the specials for the FT and HAR generic for all Special Heavy Weapons, therefore they could add more of a mix of weapons to our profession like most of the other combat professions.
From a historical standpoint machine guns have been primarly used for similar attacks, (area attack, and concentrated fire on one target) so I don't see any reason that the Starwars version of a machine gun shouldn't be grouped under the same set of specials as the flamer.
Make the special attacks generic(ie. Single1, Cone1, Single2, ect.), bonus abilities attached to the weapons, base the range of specials off weapon range (or ideal range), and give us something to do besides make BBQ (Theres a ton of existing items that are already in the Starwars universe, or logical applications of existing technologies within Starwars.
NameDamage Type
Deck Sweeper (Heavy Riot Gun)StunM-AP/Dizzy Existant in SW
Repeating BlasterEnergyH-AP/RangeExistant in SW
Rapid-Fire LauncherRifleBlastM-AP/KDApplication
Cryo-Ban Cannon ColdFreeze Application
Ballistic GatlingKenetic H-AP/RangeApplication
Flamethrower HeatMassive BurnAlready in game
Heavy Acid RifleAcidModerate Burn/L-AP Already in game
Message Edited by Jhyson-Bria on 11-18-2004 08:17 AM