Commando Archive

Thread: pikeman/commando or tkm/commando?

dhamian
Sun Nov 21, 2004 11:36 am
#1

hi i am currently ina funk. i decided to go to the forums for help. i am currently tkm/marksman 2-3-1-4, medic 2-0-4-0, and master swordsman dropping little by little. i was wodering shoudl i go pikeman/commando with like novice medic or tkm/commando and novice medic? just wondering since this has been bugging me for a long time. thank you for your time as well.



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
worpete
Sun Nov 21, 2004 12:33 pm
#2

well if you go tkm/commando you will have more skill points to use on medic


and if you go pikeman/commando you wont be able to go medic, thats if you master both



FAT KID FOODS
KEG MALL

Wanderhome's Best
Perfect Aim, Impossible is nothing
Cpl_Fisher
Sun Nov 21, 2004 12:51 pm
#3

Pikeman is nice for the dots, but if you plan on being primarily a commando, you already have a great one with the flamer. Plus you really need the Tks defenses. Trust me, I'm a rifleman commando. i get states on me just by being on same planet with an Overt imp.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
blaketheone
Sun Nov 21, 2004 5:32 pm
#4

tk



--------------------------------
Jundon jundon- lvl 90 Sith Lord
Melee Stacker from Pre-Cu and CU
#14 out of 100 on "Wanderhomes Hall-of-Fame"

Svisxo- Ex Pre-Cu Jedi (Banned)
dhamian
Mon Nov 22, 2004 1:30 am
#5

so tka is good?



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
Warmaker01
Mon Nov 22, 2004 1:39 am
#6

TK going with Commando is generally a better way to go since it is far more efficient on your Skill Point pool.

Why? TK's prerequisite is Unarmed IV, which is already one of the prerequisite for Commando. If you decide to go with either Fencer, Pikeman, or Swordsman, then you have to spend that much more Skill Points to get to them.

TKM/M.Commando leaves you with 18 Skill Pts.

M.Commando/Mastering any Elite Brawler Profession leaves you with 4 skill points.

There's a big difference in just 14 measly SPs.

Message Edited by Warmaker01 on 11-21-2004 12:39 PM

LuciusScipio
Mon Nov 22, 2004 2:32 pm
#7

I find TKA to have terrific defenses...with kinetic and flame damage, you can take on a pretty good assortment of mobs...but keep your eye out for the combat upgrade. Many things will change after that...I don't know what though, but I suspect that TKA will get re-balanced to the point that they won't be as great...but this is mere speculation.



----------------------------------------------------------------------------------------------------------------
Atilius Crydell

Rebel Colonel & Master Commando (Starsider)
Warmaker01
Wed Nov 24, 2004 1:13 am
#8

Woohoo! My reply was 1-starred! Probably from a Jedi-lackey from the GCW Forum!

Oh, BTW, thanks to whoever 5-starred me!

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