Commando Archive
Thread: Returning Commando Are we still a One-Trick Pony?
laying states on a group of mobs in 1 hit.
i've found it very beneficial to my group to use concussion shot, underhand shot etc on a group.
when mixed with the right profession, being able to lay down a group state is our saving grace.
It has become the devs' Court Jester profession... the pitiful 3-Legged Dog trying to run across the street.
My friend is going up Commando right now. He's using the Rocket Launcher. The Rocket Launcher has auto-Knockdown. He's only CL 31, yet grouped with level 80 players, he is invaluable. He saved our asses so many times last night on Kashyyyk, it wasn't even funny.
I realize that the Rocket Launcher doesn't have great damage, but its built-in Knockdown ability is incredibly useful. It allows me, as a Pistoleer/Bounty Hunter/Doctor, to concentrate more on Stopping Shot (i.e. rooting) , Intimidate Shot (self-explanatory), and healingthan using Underhand Shot.
Have any of you Commandos tried utilizing the Rocket Launcher in this manner?
Skeptic666 wrote:
We are just a tool box profession that every one wants to make what they are stronger. It is no longer about what Can I take with commando to make me stronger. Its what part of commando should I take to make my other professions stronger. Its really kinda weak man. I
I hate to be such a pessimist, but what part of Commando would anyone within reason want to dabble in, if not Mastering out of stubborness or pride?
For a ranged template to go Commando, they need Brawler's Unarmed IV. That's a WHOLE lot of SPs sucked away for mods/abilities that you simply will not use with a Ranged template. This is even more apparent since Melee/Range templates aren't as potent as they used to be. Their mods/stats/abilities just don't stack together.
Edit to add: As a counter, let me use Bounty Hunter. Instead of Brawler's Unarmed IV, they need Scout's Exploration IV. But at least Exploration IV has a constant usefulness than a ranged character having Unarmed IV in their template. For a ranged fighter/BH to lose somehow Exploration IV is a big loss, IMO. Losing Unarmed IV? I cold care less in the current state of the game for Commando.
Message Edited by Warmaker01 on 06-02-2005 07:04 PM
i got the beam tree for some added accuracy cause i couldnt get it anywhere else. my template is....
M Rifleman M marksman 0/4/0/0 carb 0/4/0/0 pistals 0/4/0/0 commando 0/0/0/4 smuggler 1/0/0/0 FS combat
NovaSpice wrote:
My friend is going up Commando right now. He's using the Rocket Launcher. The Rocket Launcher has auto-Knockdown. He's only CL 31, yet grouped with level 80 players, he is invaluable. He saved our asses so many times last night on Kashyyyk, it wasn't even funny.
I realize that the Rocket Launcher doesn't have great damage, but its built-in Knockdown ability is incredibly useful. It allows me, as a Pistoleer/Bounty Hunter/Doctor, to concentrate more on Stopping Shot (i.e. rooting) , Intimidate Shot (self-explanatory), and healingthan using Underhand Shot.
Have any of you Commandos tried utilizing the Rocket Launcher in this manner?
I wish it actually had an aoe, then it would be very usefl in 30 vs 30 pvp
<<sneaks in>>
More like we went from a "One-Trick Pony" to a "Pony with Irritible Bowel Syndrome"...In essence, our "condition" tends to keep us side-lined, and when we have a flare-up, it draws unintentional and unfortunate attention our way which causes others not to want to be to close to us...![]()
<<sneaks back out>>
Message Edited by garvin on 06-03-2005 09:56 AM