Commando Archive
Thread: things that need fixing and what order???
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xPREDATORx
Sat Jun 04, 2005 4:28 am
#1
ok these r the main things that i see that commandos need fixing
1 area attacks
2 grenades
3 proton rifle
4 weapon stats
5 ranged arms
ok they r the main 4 things that i can see that r wrong with our profession but in what order do we need them in.....
1 personally i think the proton should be first...
mainly coz a its a new loot peice to the game and should be corrected straight away
2 secondly the ranged arms need to work with our heavy weapons why arent we ranged any more???? yet another bugged new addition to the game against commando's
3 area attacks we seriously need these fixed this was our trade mark move and its been taken away it need fixing so we can at least have our roles back in the game.
4weapon stats they really need tweaking
5grenades need to be look over completely because the have been a pain in the back side since time began
*1 nades need to giv heavy weap xp to rid us of jedi grinders
*2 need to have stats boosts
*3 still need there timers to be looked at
please add and discuss
Message Edited by xPREDATORx on 06-04-2005 06:18 PM
Litushot
Sun Jun 05, 2005 9:09 am
#2
The devs need to realize something about our AOE.....
- AOE is not as great as it used to be pre-CU. Now if you take on three whites, ur a goner
- AOE should only be present on certain weapons; i.e. flamer, grenades
- While states can be useful, the HAR still blinds us more than our targets, and most of the other states don't even work....bugged
- We cannot be balanced properly when all of our weapons are AOE.....if we do more dmg than everyone else, then our dmg total will be significantly higher....so we become the new FOTM and then get nerfed faster than CHs
- AOE, present only on a few weapons, should do only the elemental dmg for the area dmg, but bump up the elemental dmg say to around 500, or maybe the average dmg of the set damage line (like 500-1000 for damage, get 500 elem dmg). So we do good AOE dmg, but still would shine more with the states involved with the AOE
- We need a heavy single-target slow hitter. End of story. I know the riflemen are long-range dmg-dealers, but who says that we can't have a 35m weapon range that does 2k dmg? Is that so unbalancing? If the devs are that scared about it, give the weapon(s) a 10 second recharge timer!
That's my rant, and yes grenade XP should be fixed so they don't give out combat XP to those FS grinder monkeys....![]()
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