Commando Archive
Thread: Master Commando + Master Carbineer
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no-pedifef
Fri Jul 08, 2005 4:16 pm
#1
How do you commando veterans feel about this template?
My other toon is Master Rifleman Master Carbineer and its the uber.
Please post pro's and cons. Did a search didnt find jack.
Thanks
Reydon
Fri Jul 08, 2005 4:54 pm
#2
I find it redundant. AoE guns with AoE attacks?.... BH is the best mix to my opinion
StarNick
Fri Jul 08, 2005 7:07 pm
#3
I use it, and the template only has two or so AoE attacks... 
Improved legshot is really nice, so is Charge shot and crippling shot as well as the battle armour
The problem with BH is the lack of better energy resistant armour and less position/crowd control...
Improved legshot is really nice, so is Charge shot and crippling shot as well as the battle armour
The problem with BH is the lack of better energy resistant armour and less position/crowd control...
Ternque01
Fri Jul 08, 2005 7:48 pm
#4
When the stun state is fixed, Pistoleer will be a nice profession to have as well. You will have great attack control, stun to prevent enemy pool regeneration, a shot to decrease defenses by 80 on your target, a decent damage shot, and stopping shot.... It might be pretty damn useful, PLUS you get Reconaisance armor as well = best energy protection in the game
StarNick
Fri Jul 08, 2005 7:52 pm
#5
Yeah thats my template essentially
MC/MC/0404 Pistoleer/FS Ranged Speed (whole tree)
Stun may or may not be hindering to action regen, right now it gives a penalty for accuracy and defense, around 10 points off each I think. It needs love but the devs are cautious to put it back to the original plan of hindering regeneration (or stopping it)...
MC/MC/0404 Pistoleer/FS Ranged Speed (whole tree)
Stun may or may not be hindering to action regen, right now it gives a penalty for accuracy and defense, around 10 points off each I think. It needs love but the devs are cautious to put it back to the original plan of hindering regeneration (or stopping it)...
no-pedifef
Fri Jul 08, 2005 8:56 pm
#6
Okay so here's a couple of quick questions for those with this template.
Improved charge shot (the knockdown where u run around them) from carbineer.. if done with a flame thrower does it also set them on fire?
How about firearm strike? Does it set them on fire?
For those with pistols also... Does body shot bleed and flame with a flame thrower?
What kind of dmg should i expect to do with a decent flamethrower and which specials do u prefer?
StarNick
Fri Jul 08, 2005 9:02 pm
#7
Not 100% sure on the last one, but any special can have the fire DoT applied to it...
And with a decent flamer (900's in dmg), expect around 1600-1800 dmg on most mobs before armour using improved legshot. If you break 1000 or get close to the cap (1100+) you can get 2,000-2,300 damage with improved legshot.
And with a decent flamer (900's in dmg), expect around 1600-1800 dmg on most mobs before armour using improved legshot. If you break 1000 or get close to the cap (1100+) you can get 2,000-2,300 damage with improved legshot.
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