Commando Archive
Thread: Grenade delays
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Orxossk
Fri Jul 08, 2005 5:10 pm
#1
Hi, I'm a master TKA/partial Doc with 4000 commando and I bought 2 crates of glop and cryoban grenades to help grind my FS exp. The delay on the grenades are somewhere in the range of 8.5-10s... yet after I throw one, it says I cannot throw another for like 150 seconds... I tried equipping vibroknucklers cause I read somewhere that the weapon you have equipped affects the grenades, but this did not help at all. Were they nerfed again? Or am I not doing something right?
JoKen_Jash
Fri Jul 08, 2005 5:26 pm
#2
Some of the crates of nades had a bug on them that multiplied the delay on them by a factor of 10. I don't believe those crates were ever fixed, though the bug creating them was. Anyway the timers on the grenades don't even make sense... so... it isn't really a very useful tree.
RankorCity
Fri Jul 08, 2005 5:38 pm
#3
Orxossk wrote:
Hi, I'm a master TKA/partial Doc with 4000 commando and I bought 2 crates of glop and cryoban grenades to help grind my FS exp. The delay on the grenades are somewhere in the range of 8.5-10s... yet after I throw one, it says I cannot throw another for like 150 seconds... I tried equipping vibroknucklers cause I read somewhere that the weapon you have equipped affects the grenades, but this did not help at all. Were they nerfed again? Or am I not doing something right?
No, its the way its designed.
We (true Commandos) have you (FS monkeys) to thank for grenades being completely pointless in PvP and 95 percent of PvE
Message Edited by RankorCity on 07-08-2005 07:39 PM
Shaundo
Sat Jul 09, 2005 12:10 pm
#4
Agreed with the above poster. They won't fix grenades until they stop giving pure combat xp because of Force sensitive grinders. Right now the Dev team is shorthanded and true commandos have other issues they want looked at so this problem hasn't been addressed. What happened to lightening the crafting requirements or increasing the stack size that was promised to us also?
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