Commando Archive

Thread: HAR vs Heavy Acid Beam: A problem

Maabus1999
Tue Oct 14, 2003 1:01 am
#1

Ok, I have a problem with this, even though I know most people use neither:


Heavy Acid Rifle:


AcidSingle1 damage is around 3000, AcidSingle2 is around 5000, no resists.


Special Range is about 16m, Damage type is acid, AP is 0.


With working bonuses, special speed is about 7-8 seconds.


This weapon has no charges, DPS is 625 acid (conservative) from those approximations at 16 m.



Heavy Acid Beam:


Damage is around 1000-3000, Ideal Range is 16 m, with huge penalties beyond that.


AP is 0 and with +50 speed mod, about 4-5 second+animation time speed.


This weapon has approx. 30+ charges, DPS is 600 acid (conservative) from those approximations at 16 m.


So WHY would we use a disposable cannon that does less damage then a staple, non disposable weapon (if it worked right). This weapon either needs a new damage type or a SERIOUS boost to power. Maybe make it the close range, anti infantry disposable (if others get penalties to hit small targets). If something is not done, this is a completely worthless weapon IMHO and not worth the 20K most weaponsmiths charge for it. Any thoughts?


-Maabus-


Master Commando





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sarnsereg
Tue Oct 14, 2003 1:33 am
#2

are you sure it doens't have armor piercing? i thought it did and that would be about the only thing it would be useful for.





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Maabus1999
Tue Oct 14, 2003 1:38 am
#3

Well mine had an AP of 0, and I believe others do too, or something is really weird on my end. Even with AP 1 (and the HAR should be AP 1 also to make it useful, like other acid weapons) it is not worth a disposable IMO.


-Maabus-




Life is Tough. Life is tougher if you are stupid.
Maabus1999
Tue Oct 14, 2003 1:54 am
#4

Well I don't know WTH was wrong with the ones I had (they said AR: None), but seems from checking around online they have AP 2. I need to go back to a weaponsmith to check this out, but after using the Heavy Acid Beam, I was very disappointed with it, compared to the HAR specials.



-Maabus-




Life is Tough. Life is tougher if you are stupid.
Maabus1999
Tue Oct 14, 2003 2:34 am
#5

Bah, I made a mistake reading my inventory andI know where I got AP None from. I picked up several Heavy Acid Beams from the Jabba theme park and when I went to check the AP I read those thinking Heavy Acid Beam (what it says in our skill boxes), but they changed it to Acid Stream launcher. Should've looked at the damge as that would have told me it wasn't player made but thats my mistake... Hehe, but if your curious how bad our weapons used to be, go do that themepark as he still gives out originals AP 0 cannons.


So I better repost the stats and rewrite thiswith more accurate data:


Note: Bothexamples are ofunsliced, average builds.


Heavy Acid Rifle:


AcidSingle1 damage is around 3000, AcidSingle2 is around 5500 (Max hit), no resists.


Special Range is about 16m, Damage type is acid, AP is 0. Can have an Area of Effect (Cone).


With working bonuses, special speed is about 7 seconds (same as flamethrower).


This weapon has no charges, DPS is785 acid from those approximations at 16 m.



Heavy Acid Beam:


Damage is around 1000-3000 min-max, Ideal Range is 16 m, with huge penalties beyond that.


AP is2 and with +50 speed mod, about4-5 second+animation time speed. No Area of Effect.


This weapon has approx. 30+ charges, DPS is 600 + AP 2 = 900 acidfrom those approximations at 16 m.


With a Max dmg hit, it does 4500 damage with no resists.


Ok, so looking at this the Acid Stream Launcher does do more DPS then the HAR but it has smaller first punch. Even still, for comparing a costly disposable weapon to a non disposable weapon, and that the acid stream launcher has no AOEyet the HAR indirectly doesjust goes to show that the benifit is just not there IMO. Plus, if the movement to get the HAR changed to an AP 1 weapon like all the other acid based weaponry out there, that will bump its DPS to around 981, which is superior to the Acid Stream Launcher again, in all forms.


I really think this weapon needs an overall, either make a new cannon with a new damage type, or boost its power. It is the shortest ideal range heavy weapon in the arsenal so it should do the most damage, or maybe logic doesn't come into play here. Well, I leave it to you guys to think if we should replace or improve this cannon, but once the HAR is working, and possibly improved...why use this cannon at all? If someone could point out a good, logical argument...I'd love to hear it because I really can't justify the cost of this disposable weapon.


-Maabus-


P.S. I apologize for the earlier flub up, good way to start an argument, no?




Life is Tough. Life is tougher if you are stupid.
tacwraith
Tue Oct 14, 2003 7:47 am
#6

HPBC's and Rocket Launchers are the only heavy weapons worth to be used. The Ligthning cannon is light armor piercing only and has about the same damage stats as the HPBC (though range of about 32m instead of 48). HPBC is heavy armor piercing.


More often than not, if i see my target has resists to the HPBC i switch to a rocket launcher (most mobs dont have blast resist and energy resists).. if its resistant to both then its flamer time.. if its resistant to heat as well then its burst run time.





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