Commando Archive
Thread: Look at this interview from Lucasarts about SWG...its so full of lies
I was about to jump into the forums here and i saw this....
http://www.jedinet.com/news/Story.asp?s=link&init=active&back=archive&fldr=Platform%20and%20PC%20Gaming&month=October&year=2003&id=04365,20031007,6425
All i have to say is BULLSH!T !!! This guy is lieing through this freaking teeth.
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"It's no secret that we had a rocky first few days, but the problems weren't related directly to the actual game servers."
UNDERSTATEMENT OF THE FREAKING YEAR!!! And if i'm not mistaken there are still people missing stuff from thier characters from the first few days. That crap with the login servers was pathetic but this is obviously how sony see's things....."rocky first few days". pffftt
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"JN: At the game's launch, we all heard about the problems the game went through, have most of those problems been taken care of?
HB: Yes, I think so. Again, the servers are very stable now and it's rare that we have to bring one down for emergency fixes. With that said, we'll always be trying to find new ways to optimize the game, on both the back- and front-ends."
This is a flat out lie....How many times has gorath been brought down for "fixes" and expected to be back up in 2 hours only to be down for 5 or 6 hours or LOADING (**edit** IS LOADING????) for 2 hours after 80% of all the other servers are up already?
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"We've been adding new content and features at an unprecedented rate, which should help us retain players over the long haul."
WHAT NEW CONTENT!? The most we've seen out of sony so far is trivial things...WOW i can dye my gunman's duster 4832019421893021 colors....BIG FREAKING DEAL. WOW I can do a quest and influence the GCW which does ABSOLUTLY SH!T for me besides some pathetic little bonus to faction perks and point gains. WOWi'm already out of freaking things to say WOW about....All i can say is that mounts and bikes better be flawless because after this long a wait they should be nothing short of perfection.
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"For the most part, we were in triage mode for the first two months, during which our first priority was fixing the top customer support issues. In those first months, the world designers still managed to integrate significant new content and we did assign a systems designer to working on player cities."
Triage???? when dark age of camelot launched they had 90% of the major bugs fixed in WEEKSnot MONTHS. And its become obvious to me atleast that sony's idea of "Triage" is killing the patients that need the most attention. How many classes are in serious need of revamping....I mean honestly we each have characters that have problems or balancing issues but classes like the Bio Engineer, Driod Engineer and to a lesser exception Combat medic (yeah poison may be a little strong but what else do those poor bastards have?) have been broken since day one andinstead of fixing them sony ignores them so fewer play them and thus generate fewer complaints. Heck there are STILL some schematics in some classes that Don't even work. There are still spelling errors...SPELLING ERRORS...in some of the skill tree descriptions...jesus a retarded monkey with no arms could probably learn to press a button and spellcheck a document.
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"JN: To date, what would you consider the number one accomplishment with Galaxies to be? (ie. graphics, worlds, programming items)
HB: For me, it's probably the depth of gameplay. There is just so much to explore, in terms of the different game systems, and hopefully there's a Profession for everyone. I also think the game is gorgeous"
he HAS to be kidding...somebody PLEASE TELL ME he's kidding..."Depth of gameplay"??? Whatever he's smoking give me some. There is so little depth of gameplay in swg that its almost 2 dimensional. Theres pretty much 3 things to do in SWG.
1) you craft things and sell them in hopes of becoming super rich...but then you realize you have tons of money and little to do with it.
2) you kill things and do quests exploring the very bland and open terrain sparcely populated by creature lairs and rock formations and the VERY VERY rare pre-planed game scene or encounter spot. Be it in a group or all alone you decide to learn the worlds and see everything there is to see...but then you realize that there isn't much to see at all once you visit the 30 odd waypoints of encounter spots
3) you decide to power level and become a warrior-god. You play for the pvp aspect of the game and hunt other players...but then you realize that killing other players only really goes to the thrill of the moment and at the end of a good days raiding all you have to show for it is some stupid faction points which you can't buy anything good with (armor's ok and maybe pets) and the memories you have of shouting "Deathblows make my day!" as you smash Furryhampstermonkey's incapacitated head on a rock.
Combine them as you see fit all you have to do in swg is what's listed above. No grand raids for gloriously magnificent treasure. No thrilling rare scenes of imperial storm troopers murdering farmers. No DEPTH to the game beyond what players make it.And certainlywhat there is of depth is mostly PLAYER made....NOT SONY.
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If anyone dares to disagree with me GO RIGHT AHEAD. But i'm positive that anyone who actually read this got a laugh or two and said atleast once..."**edit** right!" to one of my comments.
feel free to flame away. i'm done
hehe...Come on now. It's not like they are going to say "The game sucks! It's awful! Don't come here!"
They are going to make it look as positive as possible.
And in terms of server stability..for the most part..they're right.
In terms of content, if you look at the player polls fixing the bugs was No 1 priority. So therefore they can legimiately say players are reasonably happy with the content.
"And its become obvious to me atleast that sony's idea of "Triage" is killing the patients that need the most attention"
Actually, thats the meaning of the word 'Triage'. Save the most at the cost of the few.
But aside from that, what do you expect them to say in an interview? You came from daoc, you should be familiar with the infamous Sanya grab bags and interviews. SOE is no different a company... one hand doesn't know what the other is doing...except that both are hard at work trying to be the one that does the jacking off.
"...shouting "Deathblows make my day!" as you smash Furryhampstermonkey's incapacitated head on a rock."
LMAO !
I don't disagree with you overall, but you can find ways of having fun in this game, even if it is pointless. Afterall, what point do games like these have anyway.
The best thing they could do is create some more player competition type scenarios. BTW whats up with PVP battlefields are they borked? I would love to participate in a major battle on one of these. But there doesn't seem to be a good in game way of organizing them. Also, most battlefields are so far out of the way that you really wouldnt want to have to organize them yourself.
My suggestion to the DEVs is create some battlefields that are right next to major cities. Or alternatively, find a way to let players do this. Then we would have some fun, and there would be at least some, albeitlimited, reason to be fighting one another.
Good post, although it might not be the right forum. Also, maybe you need to drink less coffee; you are letting this game get to you a bit too much. :-)
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