Commando Archive

Thread: Grenadeer vs. Master Commando

GrathXandar
Tue Oct 14, 2003 8:39 am
#1

Just a thought, I completely agree with the fact that people who choose Commando simply for the flamethrower is completely ridiculous. However, if the Devs want to fix this, they have to fix the class first.I have heard people complaining about how Commandos are too powerful, thus, we're put into the ranged weapon category. I don't agree with that, but Sony doesn't listen to its customers or players anyways, so it really doesn't matter.


What I think should happen, is this.


Flame Single 2 = Master Commando move only.


Same goes for Acid rifle, but nobody wants to use that anyways so it really doesn't matter. =P


Also, I feel that incorporating the field tactics tree in with the other trees would help, rather than just grenades. If they're thinking of taking our defenses away, then add something else to it? Terrain negotiation? I don't know, I was never one to come up with ideas. It justs really ticks me off that I worked hard since 2 weeks after launch to get to Master Commando, and then I see all these Grenadeers running around just as powerful as me. A little upsetting and unfair to the Master Commandos, don't you think? Please post your thoughts.




"Yeah man, that's the good stuff."
-Kenny Chesney

Grathius (Grath) Xandar
Master Commando
Kauri
AlufNull
Tue Oct 14, 2003 5:14 pm
#2

We have already had this argument. I don't have the energy to explain it all. Just take a look for yourself.


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=28036




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Nova2WL
Tue Oct 14, 2003 5:23 pm
#3

i agree with it even though i am not a master yet...almost though. i think i flame single 2 should be in master



EynrTwo
I used to be but now im not...

Nowakai-Evatosa
Tue Oct 14, 2003 5:35 pm
#4

A lot of the class needs fixing, I never intended to FT 1-4, just powergamed my way to master and I plan on staying. The weapons besides FT need fixed, badly. We need skills and mods for the LP, badly and moving the second specials to master is fine by me, but I'm biased as I'm already a master.


I'm am dead fast opposed to the 2.5x penalty, I'd put up with all else just to have that removed.




-------------------------------------------------------------------------------------
Evil thinks not to beguile us by unveiling the truth of its festering intent, but comes, instead, disguised in the diaphanous robes of virtue, whispering sweet-sounding lies intended to seduce us into the dark bed of our eternal graves.
zyxxyz
Tue Oct 14, 2003 7:45 pm
#5

I'm a Grenadeer only, and not necessarily happy about it.

I had every intention of mastering Commando when I took it up a couple of weeks ago. I was tired of crafting, sniping is badly broken, and I liked the idea of heavy weaponry. I gave up all my architect and artisan skills and went to work on the weapons and unarmed xp (was already a novice rifleman fortunately). When I hit novice commando I did what everyone did, FT4 before all.

During my rise to Grenadeer it became perfectly obvious that the other skill boxes in Commando simply didn't offer much in return for all the skill points. As a strictly PvE player, Grenades and HSW simply don't fit my playstyle all that well. Acid Rifle is just plain broken. Only reason really to go to Master Commando would have been Flamecone 2, which simply isn't worth the skill points.

Flamethrower is a great skill line. For people who PvP, I suppose the others aren't so bad either. But until the four Commando skill lines have some benefit to each other, being a Master Commando is about as meaningless as being a Master Marksman or a Master Brawler. You're an expert at four different weapon types that had the misfortune of being lumped into the same profession.

Complain about "dabblers" all you want, but to me it seems you're just flexing your ego at having accomplished something not particularly difficult, nor particularly useful.



-=]Wrapsody[=-
Mayor of Tyronet, a nice place to visit and a better place to live!
Wrapsody Bio-Lab Buying and Selling info @ SiyBer Mall


SonVegeta
Tue Oct 14, 2003 9:14 pm
#6

With limit points it allows lots of dabbling. There is nothing wrong with dabbling. I dont understand the harsh feelings against someone who puts afew points in different professions. Not everyone wants to master each profession they have points in. There is lots of negative talk in this forum against people who place some extra points they have in commando. There is nothing wrong with this. That is how the game is made. You cannot master every profession. People pick the things they like most of each one and try to balance it out. Some people go all the way to master. Its a personal choice and each professions skills should not be crippled unless you make master. Variety is the spice of life and doing multiple professions in this game makes it alot of fun.



I have a master armorsmith and artisan. Its hogged so many of my points I have trouble fighting a group of chubas. That was my choice to go all the way. I have no ill feelings at someone who just goes up the Personal Shield tree in armorsmith. If thats what they want to do I hope they have fun. Flame 4 doesnt make you god like. It helps in hunting most of all. Let people pick what they want to be and dont be turn your nose at people with just flame 4. They prob dont even have the points to make master commando if they wanted to. In my opinion of Master commando its just not worth it. The commando tree has very few things to desire. Flame and Heavy weapons are about it. Grenades are blah.. Expensive. Acid rifle is ok but why use it when you have a flame thrower. Thats all there is to commando.. grenade flame and acid. Pretty thin compaired to the other professions. Take for example smuggler.. You get underworld which helps alot, slicing that everyone loves, dirty fighting thats very usefull, and spices which everyone uses. That profession has appeal to make master. Commando doesnt. Commando to me is one of the most unrewarding fighting professions to master. You basiclly get nothing for doing it. Reason why is there really isnt nothing to it. Grenade Flame Acid. And your heavy weapons. So you pick do I want to fight things with a grenade, a flamethrower, a rocketlauncher, or acid rife. There is no reason to do all.



Sepulturicus
Wed Oct 15, 2003 3:39 am
#7






GrathXandar wrote:

Just a thought, I completely agree with the fact that people who choose Commando simply for the flamethrower is completely ridiculous.





Here's my thought. Bite me. I'm a Grenadeer plain and simple. The only way that I'd consider going up ANY other tree in Commando would be if they changed the HAR to be more like the LLC. I have no desire to PVP, nor any desire to waste buttloads of cash using Consumeables. Cone2 isn't all that important to me... and Flamesingle2 being moved to Master is one of the lamest things I've ever heard.


So what if people dabble. Tell me, what are you doing with your other 80+ points? If you say anything other than "I've still got them"... you sir, are a Dabbler... and as such, a hypocrite. The skill based system of this game (and others) is set up so that you HAVE to dabble. As I argued so many flippin' times on the Bounty Hunter board, learn what you're mad at first, then come back and cry about THAT. What you're mad at is that Grenadeers are basically just as powerful as Master Commandos. Instead of thinking like SOE and "nerfing" Dabblers... cry and whine to get Master Commando improved.


I'm so sick of these stupid posts about "dabbling" and how much of a sin it is to do so. It's PART OF THE GAME. (Re-read that sentence about 50 times while smashing your face into the keyboard to get the point accross). Again I say, I'm a Grenadeer and as you asked for my thoughts I end with "Bite me".




SWG is like smoking... every patch gets you that much closer to quitting.
Thughunt Inc. ~ Kauri Server ~ Hunting Thugs since 1993


Sepulturicus
Wed Oct 15, 2003 3:40 am
#8

Bah... sorry for the hostility. It's early.



SWG is like smoking... every patch gets you that much closer to quitting.
Thughunt Inc. ~ Kauri Server ~ Hunting Thugs since 1993


Jarbong
Wed Oct 15, 2003 4:52 am
#9

Ah, no need to say your sorry, i think its extremely stupid that anyone complains about dabblers. Unless youe saving up your remaining skill points from commando, which obivously would be very stupid, your a dabbler. Do youi see me saying "Burn in hell medic commando, we dont want you playing this game!!" Or,you suck doctor pistoleer! Use your brain people, dont make stupid posts. And we need to STOP THE NERFING SOE!! STOOOOOOOOOOOP FOR THE LOVE OF GOD! Instead of nerfing the class further, why not do somehting badass with the class, and give some speed increases, or accuracy bonuses, or some other flamethrower special besides cone or flame 2, like a long range DOT attack, or a special move that targetted action instead of health(has anyone noticed too many moves target health or mind...not enough for the action, if you ask me...). Give master commandos an extra +10 to grenade throwing so they dont miss all the time and waste 100+ health points. Or maybe a slight melee defense bonus, say, +5 or +7, like a few other classes get, so they dont get sliced and diced while that 10 second delay is at work. And do the same thing for other classes, give me some more stuff for master smuggler(oh, did i mention i went commando for the flame tree? I REALLY wanted the acid tree, and was up to acid rifle 3 before i realized it was FUBAR, and i think if the HAR was fixed that you wouldnt see so many people complaining about dabbling commandos.) To tell you the truth, i think that most of you get so agitated from seeing grenadeer over everyones heads, and i know the feeling, I dont like being the smae as everyone, thats why I dabble. Anyways, fix the HAR and that will help a lot, give commandos some more variety. Oh, and anyone that says proton grenades arent worth master commando dont know what theyre talkin about. My bro mothar got some protons, and I sliced em to 4k base damage, thats right.....4k base damage. Needless to say daeric felt some pain that night.....



Jarbong Dualtin.... Permafried Lieutenant in the Imperial Army, professional spearchucker roaster. Cuz hey, if you like your kunga deep fried, then well....you like your kunga deep fried. And btw, WHERED MAH KUNGAS GO? I cant very well have kunga cook-off without them spearchuckers...
RazorBluewing
Wed Oct 15, 2003 8:45 am
#10

Don't nerf flamethrower. Fix the rest. That is the ONLY reason I stopped at flame 4, the rest is not that useful. Don't force people to get a full skill tree of useless skills JUST to get flame 2.

I think that pretty much sums it up.

I wanted to be master commando originally, but there is no point so I invested where it is worth it.

And why is it offensive to have only part of a skill tree? How many here have exploration III? Maybe they should move all of the terrain bonuses to master level so people won't dabble in it! Make everything other than stim B's take more than 5 medicine skill! No non-CH pets!

Don't punish the dabbler, REWARD the master! Simple.
Ivoni
Wed Oct 15, 2003 8:49 am
#11

Correct. All classes need their Master class looked at an rewarded.

As it stands...this is the best commando in game

Master CH
Smuggler 0/0/4/0
Command0 0/0/3/0



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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