Commando Archive

Thread: commando once again worthless in pvp, help us Master Synn

v-askew
Tue Oct 14, 2003 3:16 pm
#1

After the past few days I've found that in pvp it is no longer worth it being a commando. Any melee with a dizzy KD will just come right up to you KD you and kill you 2 hits later while your on the ground all before you can fire off your flameshot. we need our own defence mods worth getting hit like that i do better in pistoleer where i'm 0/1/2/2 than i do at master commando now . This NEEDS fixed asap along with Group tef being the only way ppl raid any more!



Vaskew
Devir92
Tue Oct 14, 2003 3:27 pm
#2

I understand that a lot of people PvP...but PLEASE PLEASE PLEASE realize that the 2.5x is a FAR bigger problem in PvE. Hell, for all I care they could leave the penalty in for PvP (although a damage penalty for equipped weapon is stupid...should be an accuracy bonus or something for the attacker, but I digress)....I'll just stay covert and it won't affect me.


However, in order to enjoy much of the content of this game, you have to fight against the AI, ie. PvE. And that is where the commando is now crippled, and reduced to a glorified master marksman. No other upper-tier combat class is forced to rely on their pre-requisite skills to survive a trip across Corellia. We're certainly the only upper-tier combat class that runs screaming from a durni like a 0-0-0-0 Novice Entertainer. And that's just wrong.



-Furio




-Colonel Furio Elu'iste, Imperial Special Forces

PFFT, Eclipse
Master Rifleman
Master Bounty Hunter
Imperial Inquistion Ace
v-askew
Tue Oct 14, 2003 3:37 pm
#3

i agree devir pve is no good any more too. but the pvp crying is what the devs listen to



Vaskew
Seylesh
Tue Oct 14, 2003 4:31 pm
#4

I'm sure MasterSynn is doing everything he can. He's got my full support.


Unless he screws up. Then I'll lead the lynch mob.


hehe..Just kidding.


Keep up the good work Synn.





Sey'lesh Ma'tek - Master Chief Wannabe - TACT
Stopped posting professions cause I ran out of room
The loosest cannon the Rebellion ever recruited. Or was that loosest screw...

Come to Hyacinth City and live with the dancing Bantha!
Now recruiting citizens based at 4867,2222 south of Doaba Guerfel on Corellia
Send some mail to our incumbent mayor Emilbus for details!!!
RurouniJedi
Wed Oct 15, 2003 3:29 am
#5

I agree dizzy knockdowns are a pain, especialy from those Bounty Hunters with Carbines... Ouch


At any rate, as a Pistoleer thinking about going commando I'd like to point out that our defensive mods don't help a whole lot (though I do dodge every now and then in PvE)


Really though I think every class has it's strength and weakness... One on One I don't know of a single person who can withstand a fight with a commando wielding a flamethrower. I know I feel pretty darn lucky if I survive a fight with a commando, even though I often wish I had died when the flame wounds finish eating up my health bar


Really though, you guys deal massive damage, but at a slow rate. I think this is good. You're great against big heavy targets and what you don't kill your DoT often does. And eaven if it doesn't, the health wounds are crippling. But against a bunch of little targets that swarm you, you're in trouble.

Sorulis
Wed Oct 15, 2003 5:34 am
#6

Um... big heavy targets hit us once we are dead. In PVE this is crippling I haven't even bothered equipping my FT other than for a choice flame special lately. PVP I haven't had any troubles with the modifier, but for PVE it makes commando's worthless. Yes I can stay alive if I slap some stims on myself while Im getting beat down easily, I shouldn't HAVE to use 10 stimpacks for every npc I attack though.



Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

Morath360
Wed Oct 15, 2003 8:13 am
#7

Maybe you guys can confirm something for me. Some say on the swordsmen forum that all a commando has to do is switch weapons and he instantly gets his defense back. I find on my second character that there is a delay after using flame1 of about 10 seconds before I can switch. Maybe I was on a laggy server but is this true? If not why dont you just fire switch and fire again?





----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Ivoni
Wed Oct 15, 2003 8:59 am
#8

Easy.

Even though you have switched weapons after using the special it doesn't matter.

During the 8 to 15 seconds after special use we cannot do anything but run...

AND..

No matter what we are holding, the game view us as holding a flamethrower and gives us the beatdown from melee.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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