Commando Archive

Thread: Is it me, or is blast vulnerability on atst's not working.

Vanbowski
Tue Oct 14, 2003 4:27 pm
#1

Or maybe I don't know what vulnerability implies in this game. I thought it meant a weakness, resulting in raw damage unhindered by any resistance or armor. I got 3 shots off at an npc atst earlier, 2 hit and they only hit for just over 1500 damage each. Am I wrong in assuming that its broken, or do I not know what a vulnerability in this game implies? Approximate stats on rocket launcher:
1200-3200 6.7. If this has been discussed before, flame away. I deserve it for not noticing

Dayspring Askani'son
Master Commando of Tyrena on Kauri
Shadow_Paladin
Tue Oct 14, 2003 5:15 pm
#2

That's pretty strange. I've hit some AT-STs with rockets after this latest patch and got a couple 5k hits on them, so it SHOULD be working. Maybe your rocket launcher is bugged somehow? Or maybe they forgot to replace that particular AT-ST's resist with a vulnerability??



----Retired Master Commando----

~Captain Ozossk, Rebel Alliance~
Rebel scum and proud of it!
TucaRingo
Tue Oct 14, 2003 6:37 pm
#3

I took down my first post-patch ATST last night. I felt there was a huge change, my shots actually did damage!

But I still can't solo them and live. It took three rocket hits, got slain, and one or two more rocket hits. A big, fat waste of money if you asked me. But it did feel good to drop my first post patch ATST. They were invincible before.

I shudder to think of what the next big exploited pet is going to be.

Lucius Decumius
Jarbong
Wed Oct 15, 2003 5:07 am
#4

Does anyone else think this is completely lame? I have to spend 18000 faction points to buy an atst, now they nerf it so one uber class can solo it in 5 hits.. Well, you may say "Yah, but he died once". But if someone can take down an atst in 4 minutes or so, shouldnt i be able to buy one much quicker? 18000 faction points is a lot of work, i think atsts need to be cheaper with this new, extremely cheezy nerf. ANd also, why do I have to fight a ch's rancor over and over and over again when they only have to kill my atst once? hmmm? HMMMMMMMM? Im not saying they need to have unlimited lives, but an atst with 2-3 lives wouldnt be too much to ask, since rancors can be be killed many, many times and come back....



Jarbong Dualtin.... Permafried Lieutenant in the Imperial Army, professional spearchucker roaster. Cuz hey, if you like your kunga deep fried, then well....you like your kunga deep fried. And btw, WHERED MAH KUNGAS GO? I cant very well have kunga cook-off without them spearchuckers...
Lofyyk
Wed Oct 15, 2003 5:32 am
#5

Well, if you weren't an alien working for an evil Empire it'd only be 9k fp.


Anyways, maybe 5 hits is a little fast, but at least there is a way other than calling in the entire town to take down an AT-ST. I know, I know... a couple flame DoTs could do it before, but that was ridiculous too. The other thing to consider is the fact that AT-STs are now being recognized as vehicles, so who knows what that might mean once vehicles actually go live. Sure, that's a while down the road, but it's something to look forward to.




Eaollus Seakauc
Novice Smuggler/Novice Commando
Dedith
Wed Oct 15, 2003 5:41 am
#6

You've never seen a Master Brawler/Master Swordsman using a nice Power Hammer on a AT-ST now? Between warcry2 and the AP2/Blast damage, the AT-ST is toast. And the sad part, he never died.


-Sedory

MrValentine
Wed Oct 15, 2003 6:53 am
#7

Dedith is correct. With the latest changes a Swordsman using a PowerHammer does far more damage on an AT now than even we can do. The Hammer not only does blast damage but also is AP2.


IdrisTycho
Wed Oct 15, 2003 7:02 am
#8

The problem with AT-ST in my opinion isn't how powerful they are in faction PVE and PVP. It is the fact that people use them ouside of factional missions. I don't care how much they cost, thereis a whole profession for powerful pets, and the imperial faction is not a profession! It is unfair in a general game balancing sense that a player can use such a pet to do anything other than factional tasks.


So, do I feel any sympathy that some stormtrooper wannabe got his 9k faction pet ganked by a rocket launcher? Nope, I don't! That's the balancing factor!

maddogs
Wed Oct 15, 2003 9:07 am
#9

hey man i dont think u should be even alowd to get one at all rily i meen the empier would never ever hand a atsts to a rank cloneol much les a warent oficer 2 i think u should have to be a general befor u caneven get one and thats that



===============================================================


Daniel' Judson-Leonheart

Zolac1999
Wed Oct 15, 2003 9:36 am
#10

First, I was wondering if I could de more damage with an untrained Launcher Pistol or rocket launcher then with my Laser Carbine now? Average hit is about 200 minus 50% for heavy armor makes 100, Minus 75% resistance make it a 25 damage shot. With a Launcher pistol could I hit for more then that? Even though I am not a commando?



Second, I think they should either increase the ham or makes ATST cheaper also. I am a hardcore rebel on Tarquanis, but we seem to outnumber the imp 2 to 1 all the time. Starting to get hard to have good battles. Yes their Stormtroopers are better then our rebel troops, and the ATST are huge hitters. But I see them outnumbered on every server. To make it more challenging and more of that rebel underdog feel, I like them to have more power. Makes the game more fun. After all, if you do not lose a fair share of the battles, where is the challenge? And I do mean lose in a good strategic manor, not stupidity.


I say leaven their stats alone, but make them only cost 6K for all imps reguardless of race. More for us to kill =) More fun in the game.


Also, make blast at 0% resistance, but keep the heavy armor. That would be fair.



My 2 credits





Shamarra
Chalise // Elder Dancer
Ardent // Medic
Formerly known as Amaya Austin ofRogue Squadron, Tarquinas

Ivoni
Wed Oct 15, 2003 10:21 am
#11

The problem is that we are not receiving the 195% bonus for using an AP3 weapon on a target with vulnerability to said damage which is supposed to render it armor-none.

So we hit for normal with the Rocket launcher, sadly.

Beats me why. We get the damage bonus if it has resists to blast though. Go figure.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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