Commando Archive
Thread: Is it me, or is blast vulnerability on atst's not working.
1200-3200 6.7. If this has been discussed before, flame away. I deserve it for not noticing
Dayspring Askani'son
Master Commando of Tyrena on Kauri
But I still can't solo them and live. It took three rocket hits, got slain, and one or two more rocket hits. A big, fat waste of money if you asked me. But it did feel good to drop my first post patch ATST. They were invincible before.
I shudder to think of what the next big exploited pet is going to be.
Lucius Decumius
Well, if you weren't an alien working for an evil Empire it'd only be 9k fp.
Anyways, maybe 5 hits is a little fast, but at least there is a way other than calling in the entire town to take down an AT-ST. I know, I know... a couple flame DoTs could do it before, but that was ridiculous too. The other thing to consider is the fact that AT-STs are now being recognized as vehicles, so who knows what that might mean once vehicles actually go live. Sure, that's a while down the road, but it's something to look forward to.
You've never seen a Master Brawler/Master Swordsman using a nice Power Hammer on a AT-ST now? Between warcry2 and the AP2/Blast damage, the AT-ST is toast. And the sad part, he never died.
-Sedory
Dedith is correct. With the latest changes a Swordsman using a PowerHammer does far more damage on an AT now than even we can do. The Hammer not only does blast damage but also is AP2.
The problem with AT-ST in my opinion isn't how powerful they are in faction PVE and PVP. It is the fact that people use them ouside of factional missions. I don't care how much they cost, thereis a whole profession for powerful pets, and the imperial faction is not a profession! It is unfair in a general game balancing sense that a player can use such a pet to do anything other than factional tasks.
So, do I feel any sympathy that some stormtrooper wannabe got his 9k faction pet ganked by a rocket launcher? Nope, I don't! That's the balancing factor!
First, I was wondering if I could de more damage with an untrained Launcher Pistol or rocket launcher then with my Laser Carbine now? Average hit is about 200 minus 50% for heavy armor makes 100, Minus 75% resistance make it a 25 damage shot. With a Launcher pistol could I hit for more then that? Even though I am not a commando?
Second, I think they should either increase the ham or makes ATST cheaper also. I am a hardcore rebel on Tarquanis, but we seem to outnumber the imp 2 to 1 all the time. Starting to get hard to have good battles. Yes their Stormtroopers are better then our rebel troops, and the ATST are huge hitters. But I see them outnumbered on every server. To make it more challenging and more of that rebel underdog feel, I like them to have more power. Makes the game more fun. After all, if you do not lose a fair share of the battles, where is the challenge? And I do mean lose in a good strategic manor, not stupidity.
I say leaven their stats alone, but make them only cost 6K for all imps reguardless of race. More for us to kill =) More fun in the game.
Also, make blast at 0% resistance, but keep the heavy armor. That would be fair.
My 2 credits
So we hit for normal with the Rocket launcher, sadly.
Beats me why. We get the damage bonus if it has resists to blast though. Go figure.