Commando Archive
Thread: Burning Down an ATST
I just found out that you can put a Burn DOT on a ATST. I then read the posts, but I am a bit confused. With the new 55K ATST, can a rebel commando really apply enough Burns to take one out? Even if you could survive long enough to stack all four? I am no where master (but trying), But is it possible? I seem to only stick about 500 a tick in burn DOT, Is that normal for Flame 1? Or am I better off to stick to the launcher pistol?
Please advise, I have spent more thena few deaths trying to figure it out myself.
The old AT-ST's were pretty easy if you had a pet to absorb the damage it dished out, or had somewhere to duck and hide while your timer ticked and you jabbed yourself with a stimpack. I could get 4 different burns on pretty easy and just wait till it died. Even then though, flame 1 alone wouldn't do it without reapplication after it burned out a few times.
I have had limited experience with the new "nerfed" AT-ST's other than to say they are quite a bit harder to kill. I got 3 levels of burn on one last night before giving up, and it barely touched it. Didn't even bring it down a quarter before burning out.
Yes IMPs, keep crying that you got nerfed. Please. I want the old ones back.
From what I've seen, flame still works nicelyon them. Only now they lasta little longer in PvP. An alien's 18k faction point pet can now last about 90 seconds rather than 30. Andflame still creates (unhealable) wounds on the ATST. So if you dont get it the first time, just run back out and flame it again. Who cares about 1% item decay when you can destroy someone's 18k faction perk.
Old ATST = crap
New ATST = crap with more HAM butgimped armor and less resistances (Only 15% to acid and electricty. Go BHs! Only 35% to energy. Go Riflemen!)
Rockets are a waste, but a guy with powerfull Launcher and high pistol speed mod using Last Ditch will eat them for breakfast.
I am master commando on Farstar and tested my weapons on a NPC AT-ST a few days ago. RL bareley even touched it (about 5k damage). Launcher pistol doesn't enough damage. I put a DOT on it with Flamesingle2, it does about 15-18k damage, before it stops. That means you have to burn it, get away, heal, wait for the DOT to stop and repeat this 3-4 times.
Lifylos
What server are you on. I wouldn't mind getting a few pointers
Cosmo Richter
Kettlemoore
Ah The server i play on the most is Tarquinas, but im an Imp. I mostly only give advice to other imps, so they know when to run like hell. XD.
But if youre nice about it, I might tell you via PM. I dont log on alot so heh.
im just a crazy mofo Holocommando. But ive done in 4 (NPC) At Sts. Sometimes with a little help sometimes almost alone. Its kinda fun really when you get the tactics in.
First time was when i was quite low Commando, only had flamesingle 1, had to burn it 3 times, got incapped every time as a reward (last one killed me) but at least the fugger wet down.
Second time i was with my guild. Our CH sent in pets while i put some DOts over it, got incapped twice. Needed two flamesingle 2.
Third time i was overt and used a specforce to absorb the hits. Got incapped twice myself and specforce killed. Needed 2 burns
Fourth time i had help from the Rebels at POI stronghold o corellia, so i didnt get incapped and coudl watch it burn down from a distance.
Havent killed a Player At St yet though.