Commando Archive

Thread: How about this for the Acid Rifle, to not make it a 'lite' flamer

tacwraith
Thu Jan 08, 2004 8:13 am
#1

a novice commando i grouped with last night had a wonderful idea:


how about making the acid rifle not do ham damage, but rather do wound damage only?


for this to work the rifle would have to have its min/max set to very low amounts.. like min 50 max 100, but its wound chance be 100%. So each shot would do between 50 and 100 wounds. the special could do between 200 and 500 wounds. All to primary ham bars not secondaries.


weapon AP3.


I think this is a rather good thing for the acid rifle, it gets its unique use, and with its accuracy mods its not like it will hit every single time, but each hit will cause damage thats unhealable unless a woundpack is used.


technically speaking it is a low damage weapon, but being wound only makes up for it in both pvp and pve.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Kachada
Thu Jan 08, 2004 8:29 am
#2

How, I say HOW, is wound damage any good to me in PVE??

I'm not worried about that beast healing itself during the fight.



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

tacwraith
Thu Jan 08, 2004 8:51 am
#3

200 to 500 wounds in a fight in pve is pretty good.


but you got a point in pve.


Idont know exactly how the wound are calculated in the gun stats, but im sure SOE can 'tune' it so the gun can do good wound damage in pve and in pvp instead of ham damage. im no number cruncher, but the concept is sound imo.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Kachada
Thu Jan 08, 2004 8:55 am
#4

I would suggest, if you really wanted to be able to wound someone, have a "wound special" on the HAR. Still though, Wounds are only handy if your enemy keeps heling themselves, and that only happens in PVP.



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

Page 1 of 1
Previous Next