Commando Archive
Thread: How about this for the Acid Rifle, to not make it a 'lite' flamer
a novice commando i grouped with last night had a wonderful idea:
how about making the acid rifle not do ham damage, but rather do wound damage only?
for this to work the rifle would have to have its min/max set to very low amounts.. like min 50 max 100, but its wound chance be 100%. So each shot would do between 50 and 100 wounds. the special could do between 200 and 500 wounds. All to primary ham bars not secondaries.
weapon AP3.
I think this is a rather good thing for the acid rifle, it gets its unique use, and with its accuracy mods its not like it will hit every single time, but each hit will cause damage thats unhealable unless a woundpack is used.
technically speaking it is a low damage weapon, but being wound only makes up for it in both pvp and pve.
I'm not worried about that beast healing itself during the fight.
200 to 500 wounds in a fight in pve is pretty good.
but you got a point in pve.
Idont know exactly how the wound are calculated in the gun stats, but im sure SOE can 'tune' it so the gun can do good wound damage in pve and in pvp instead of ham damage. im no number cruncher, but the concept is sound imo.