Commando Archive
Thread: Commando KD defense
How do you Commandoes hold up against Knock Down?
Here is my build I want to share it to see if anyone can share their experience with me and the related build and what problems they may have faced and where they saw a need for improvement.
Master Commando- Mostly went to master for the FC2 which seems to be hella faster than FC1 and deals better damage. Also chose this route for the ranged damage mitigation and ranged+Melee defense. All around decent stat mods from it too. Would like to have seen more FT speed but can't have cake and eat it too
Smuggler-0040- I am a PvP'r and a soloist so this branch is practically a given. With moves like Panic Shot and Low Blow this one seemed a no brainer....Also who doesn't love feign death? If I need a KD I got one with LB and if I want to be able to get in a toast a Meleer I can panic, burn and burst to a safe distance. Kite'm till they incap. Not too mention has Last Ditch which maims with launcher pistol.
TK-4004-Well ability to heal own wounds is invaluable and the FOW and Powerboost are to drool for. Then theres the Precision tree which gives an equal share of good ranged defense as well as melee.
PIstoleer-0044- Here I keep the pistol speed so I am a little speedy with the Launcher Pistol, not to mention added melee defense for those Meleer's I dont get a chance to delay or can't out run. The other tree I chose for the state defenses (i.e. Defense Vs KD, Defense Vs Stun, Defense Vs Dizzy...Etc) It also has fanshot which is good for spraying down multiple enemies with the launcher pistol
Medic-0000- duh
Does seem to any of you using the Pistoleer KD defense that it works no where near as well as it did when you are using a pistol? Seems to me I get KD'd hell of alot more holding flamer than I ever did while running unarmed. Further more do you think the Novice Medic is Necessary? Seems to me I rarely have enough time to heal my self in a pinch due to the delay on the FT.
Any input is appreciated---Thanks ![]()
Your template would be pretty awesome if you had enough skill points. To do what you have laid out there, it would take 272 skill points compared to the 250 you are given.
To make this work, I would suggest dropping medic and dropping the Precision Striking tree in TKA. The unarmed defense only count for when you are unarmed.
On top of that, I would trade Stances and Grips in Pistoleer for Pistol Marksmanship. The Marksmanship tree gives you a lot of much needed accuracy while standing and while moving. You already have power moves in the Dirty Fighting tree.
Also, the pistoleer defenses only work when you're holding a pistol or a launcher pistol.
This may be a stupid question, but are you able to drop any of the marksmen, brawler trees once you get Novice Commando?
Dyelin McBride
Oops ....Yes I noticed when I got back in game that skills calculator on Stratics miscalculated....Thanks for the input man. Good day
Odd, I just try to kill everyone before they can knock me down...
Works so-so at range, but no TKA has managed it yet.
Lynch, Master Commando of Flurry
Force Unsensitives - New Idea: Self-Detonating grenades! Just buy them and they explode.
let me get this right, the defense bonuses in the pistoleer Stances tree, wont work unless im using a pistol, but the defense in the techniques tree, def, vs kd, posture change dizzy, blind and stun will work without using a pistol.???
also what about the dodge bonuses in the pistoleer grips tree, will they work without holding a pistol.
also, can i use the defenses in the fencer tree from, footwork and technique tree, without a baton?
The only thing that won't work unless you have a pistol equipped is the Dodge. All the other ones are stackable and will work.
Read this for a long but informative post about Defense:
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=11313
ok i understand now, i just hope that info is still up todate, cause it looks like it was written in july 2003.