Commando Archive
Thread: Why are MTKAs soo much freaking stronger than MCommandos?
I mean we require Master Marksman, plus master commando.
TKAs simply require Unarmed IV.
As far as I can tell, our best offensive weapon is time. WIth a few flame ticks, sure we'd kill just about anything that we bleed/burn....but when we get knocked to the ground + 18 spin kicks in about 3 seconds while trying to get within 15 meters, but staying out of TKAs knockdown range is a bit much. Why can't we get Knockdown Resistance at a greater rate?
I dont' know much, but it just seems to me that we should be second to only BH as far as PvP goes, because they require Scout/Marksman mastery.
Just curious what you guys think..am I crazy or does MTKA seem too good to be true?
Commando is not what it seems to be. Never has been. It "seems" that the commando should be second to none in PvP. But appearances are deceiving.
MTKA is devastating when compared to Commando due to the MTKA's abilities to prepare for combat. Meditation, Powerboost,Melee mitigation 3,CoB, and if necessary FoW. Add burst run and unarmed kd, unarmed hit3, intimindate and a good buff how can the commando compete?
However, if you combine Master MTKA and Master Commando you have an effective combination. But it is still not the equal to other MTKA combos such as MTKA and Master Gunfighter when it comes to PvP.
I love Master Commando and was one very early in the game ( not nearly as early as Ivoni, or Maddogs, etc. but i started Commando when the game was only a week old) but it is the king of PvE not PvP. Sorry just the way the class seems to be designed.
Fact is until Commando gets a complete overhaul and is given better close contact melee weapons it will never live up to its billing. It is a one trick pony right now.
OMG guys..you know how many times i have been toasted by Commandos..i was a TKM for months and you guys were my main fear! Honstly....and Iknew how to PvP. I dont do it anymore cause of that dumb arse Death and Decay crap.
You know it seems everybody has a gripe about something in their profession. You should see our forum, we bitch about stuff all the time, hell we even complain about you guys if you can believe that. You guys are powerful and we are not as Uber as you think. Hell we cant even do any good until you are in meele range! Our range is only 3 meters guys, thats why i get fried by Commandos all the time. Your one shot wonders with more range than us. Im not saying you need to get nerfed Im just saying that we dont need to either.
If you get close enough for us to hit you then you deserve to die.
I guess my main concern sprouted from my experiences yesterday...was doing bull rancor missions on Dath the other day w/ a MTKA......I always thought of MCommandos as great PvE, but by the time my '1 trick pony' was given another round to fire, the MTKA had knocked the Bull Rancor on his arse, spin kicked the snot out of it about 3-4 times, and ithere was nothing but a piece of meat laying on the ground. Each attack he performed took about 1 seconds, and 1/5-1/3 of the Rancor's life. I'm nearing MCommando (3,3,4,3) and felt soo inadequet...almost embarrased....
I"m not all that interested in doing both MTKA and MCommando ( i like the SMug perks too much), but all he was using were tricks from the MTKA line. It was just godly...almost too good IMHO.
I will admit that in PvE we kick major arse. After Knockdown our damage modifiers go way up and we can esily do 2000+ damage a second! Yes that is amazing and it is devistating, BUT..in PvE it is very different...our modifiers are seriously gimped in PvP and I have come across Pistoleers that dueled with me and kick my arse every dang time we dueled. I literally got owned 14 times in a row by one of these guys cause he had anit-KD gloves on and was buffed.
In PvP I have suffered just as much damage from commandos and I know their are plenty of commandos in here that will testify to kicking a TKM arse on several occasions.
So yes in PvE we rock! In PvP..quite the opposite.
Xeonus wrote:
OMG guys..you know how many times i have been toasted by Commandos..i was a TKM for months and you guys were my main fear! Honstly....and Iknew how to PvP. I dont do it anymore cause of that dumb arse Death and Decay crap.
You know it seems everybody has a gripe about something in their profession. You should see our forum, we bitch about stuff all the time, hell we even complain about you guys if you can believe that. You guys are powerful and we are not as Uber as you think. Hell we cant even do any good until you are in meele range! Our range is only 3 meters guys, thats why i get fried by Commandos all the time. Your one shot wonders with more range than us. Im not saying you need to get nerfed Im just saying that we dont need to either.
If you get close enough for us to hit you then you deserve to die.
Ok,this is the classic non commando response to anything the commandos ever say about anything that applies to the differences between commando and any other combat class.
"What!?? you are soooo uber Mr. Commando. Your fire it burns!"
Listen I have been both Master Commando and Master TKA. I have even been them at the same time.
They both have their weaknesses. They are suppose to. But of the two Master Commando is the most gimped class. Fact is Commando has one tree that works right.....one: The Flamethrower. Flames burn. They are scary. They do not make the Commando uber.
MTKA can prepare for combat by using meditation, powerboost, CoB and if necessary FoW. You add fishak and a good buff they are insanely powerful. Uber? Heck no. Better than Commando? IMHO Heck yeah.
If you time the attack, avoid the Flamecone or Flamesingle use burst run and get into range you can kd,dizzy, unarm 3 boom! DB'd commando. Even if you do get burned water puts the flame out! What stops KD or Dizzy or Unarmed 3 over and over and over?
For every one MTKA that a Master commando has killed a Master MTKA has killed 3 master commandos. Guaranteed.
I never said Commandos were Uber..stop with your knee jerk reactions....i simply stated that TKMs were not Uber either....I simply siad I have been killed by commandos on several occasions.
This guys posted his complaint based on a PvE situation involving a Racor NOT PvP and I had to put things in perspective. Thats all.
Calm down, have a beer and go back and read it completely before freaking out!
im confused,are you guys trying to get TKA nerfed?or trying to get yours fixed?if your trying to get it fixed,for god sake compare apples to apples.TKA is a melee class,if they get too close,you die.i know the primary working weapon now is only really good at close range.i agree commando needs some serious work.i feel for commandos they have been the one combat class since day one that have been a sun baked turd on a dewbacks rear,course carbineers need some loving too.but if you want to compare damage and combat ability for god sakes compare it to another ranged class not a melee class.its like comparing swordsman to pistolier,it just doesnt work.if you want survivability at close range,augment yourcharacter by picking up some skills in other areas.oh you say then that would be "dabbling"who gives a rat fuq about dabbling.if you dont spread your skill points out to make you better dont blame a TKM for kicking your arse.maybe take some rifleman to induce dizzy then do a posture change attack with rifle.walk up and switch to flamer if you like.
anyone who puts all their eggs in one basket and excpects to rule all aspects is only fooling themselves.diversifying is the key to surviving.
i know i got alot off tangent haha sorry about that.i just get sick of people saying how bad their class is by comparing it to one that has "Finally"gotten fixed.you need fixed,compare your class now to what you envision it to be not comparing it to something along a toltally different line.
I was killed by a commando a few nights agobecause, guess what, I couldn't get close enough. His flamer got me.
By the same token, I killed one who was dumb enough to walk right up to me, too.
TKM is more powerful if he's close enough. Commando is more powerful if he's far away.
Very simple concept to understand.
ScottieFL wrote:
I was killed by a commando a few nights agobecause, guess what, I couldn't get close enough. His flamer got me.
By the same token, I killed one who was dumb enough to walk right up to me, too.
TKM is more powerful if he's close enough. Commando is more powerful if he's far away.
Very simple concept to understand.
Agreed with one caveat that non commandos never seem to take into consideration: Commandos are considered ranged but all the "specials" have to be fired in melee range. They are not "true" ranged specialist. Just like the TKA they need to get close to be effective with the dot. Not quite as close and the TKA but still not beyond 16m but then again the commando has no kd or dizzy.
Commandos used to be twice as deadly when their weapons were considerd melee.
go master brawler then. unarmedlunge2 works at 20m, and it kd's. combine that with warcry2 (delay for 20 seconds) and you can take your time with em.
me, i've killed my fair share of tkm's. i've also killed my fair share of master commandos. what do i do? if i'm dueling, forget commando unless they wanna start 50m away. then i'll just pop em with a rocket launcher and it's over. in pvp battles, i use commando when the times are right. see a group not paying attention to me and fighting another group? i run to them and flamecone2 away. someone's kiting me? time to pull out the heavy weapons. heck, even a regular shot from a flamethrower is pretty strong (and accurate at master). tka, same thing. is that a CM tossing poisons and diseases at everyone? well lets run to him, unarmknockdown2, then headhit him til dead (unless they're not buffed, then commence unarmedhit3). its all about situations. your flamer won't work everytime all the time. unarmedknockdown2 won't either.
but yeah, like that other guy said, you wanna be king in pvp right now, go blademaster, hit center of being, and watch how much they miss you
.
Now, the commando outperforms the TKA in AOE capability. Can a TKA take down 5+ creatures/players with one shot? No. Commando can.
Can TKA fire 5k damage hits from 64m as commando can with a rocket? AOE? No.
Can TKA switch damage types as commando can? No.