Commando Archive

Thread: Consumables work indoors

SkipMalone
Sun Mar 28, 2004 2:58 am
#1

Hey guys, I was just at the Geo Labs with some friends... and while fighting I noticed the enhanced Kilkniks are vulnerable to cold damage. Well with its medium armor and 95% heat resist I thought, " gee, a cryoban would work wonders in here. " So I decided to try it... why not.... AND IT WORKED! Now, call me an idot, but I never saw anything about a fix to this problem... And I died before I got to fire a rocket, so Im not sure on the HW. But it appears that we can throw nades indoors now..... was this a stealth fix, or am I just one misinformed **edit**?





NCresslinN


Mmaster commandoM
DFR

First mohawk on Flurry, tallest human in the galaxy





maddogs
Sun Mar 28, 2004 3:35 am
#2

its on tc right now so that must mean today/tomarow(5:34 in the moring herecraft grinding BE right now lol boring)it the miny pach as soon as they clouse the severs for the night they will proply put up the pach notes up woot


wich also will mean the coralion corvet is in to


see you tomarow it should be a good day for the commandos to spend all there creds and have fun lol


GL and good night lol





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Daniel' Judson-Leonheart

maddogs
Sun Mar 28, 2004 12:39 pm
#3

lol looks like i was rong no up date drat lol o well must of ben a bug



===============================================================


Daniel' Judson-Leonheart

SkipMalone
Sun Mar 28, 2004 7:05 pm
#4

I might try it again tonight in a different cave. Maybe it was a bug. But either way I was pretty excited. Anyone else try this? Can we get some confirmation by anyone who has tried using any of consumables indoors in the last few days?






NCresslinN


Mmaster commandoM

DFR


First mohawk on Flurry, tallest human in the galaxy






KangX
Sun Mar 28, 2004 7:25 pm
#5

Comsumables do work indoors now, I was just at the Geo Cave.


It makes us a little more effective in there but the best thing was I felt like a commando (run around corners chucking grenades, even used the heavy Acid and Lightining launchers a few times)



Oh, one other the thing the consumables have to be in your main pack or they don't work, makes your pack a bit cluttered but at least they're working. I reported the sub pack problem as a bug, everyone should do the same.




Xavien Dusk

Master Commando

Radiant

Xenothaulus
Mon Mar 29, 2004 10:00 am
#6



KangX wrote:
Comsumables do work indoors now, I was just at the Geo Cave.
It makes us a little more effective in there but the best thing was I felt like a commando (run around corners chucking grenades, even used the heavy Acid and Lightining launchers a few times)
Oh, one other the thing the consumables have to be in your main pack or they don't work, makes your pack a bit cluttered but at least they're working. I reported the sub pack problem as a bug, everyone should do the same.
Xavien Dusk
Master Commando
Radiant





Ah! That explains why my cannons have stopped working. I plopped them all in my bh pack to save room in my inv. Thank you for pointing it out.



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
RobbPilot
Mon Mar 29, 2004 2:31 pm
#7

Yes, it is very disconcerting to pull the trigger and nothing happens... especially when some bad creature is bearing down on you or ripping your buddy apart. I figured that out after a few such misfires. It is funny when you are waiting for a big boom, and nothing happens.
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