Commando Archive

Thread: Rocket Launcher Question: rechargeable?

soxxboy
Sun Mar 28, 2004 6:34 am
#1

Hya there!
I did buy me some RLrs, and did use some of them until they where finished off...

now my question is:
they have a wonderful condition (around 1000 of 1000) but just 25-30 uses,....
so is a weaponsmith able to recharge those RLs ??

never tried - maybe u´ll laugh @ me, but I don´t mind -

answers would be great help for any new commando

best regards & /bow3
yours soxx
Kanubis
Sun Mar 28, 2004 7:19 am
#2

Nobody's gonna laugh at you matey! It's the sort of thing we would all love but sadly, once you've used it up it's gone - they can't be recharged



Ka'nubis I'onia {SFR} - MIA, presumed dead, 20/10/04


THE DEEPEST CIRCLE OF HELL IS RESERVED FOR TRAITORS AND L33T-SPEAKERS (AND PEOPLE WHO PARODY MY SIG...)

soxxboy
Sun Mar 28, 2004 8:35 am
#3

that´s really sad,....

another question for You Commando-folks out there:

Which targets are best to be used rocketlaunchers against?

thank You for answers

Soxx
Kanubis
Sun Mar 28, 2004 9:18 am
#4

I tend to save 'em for AT-ST's. Other commandos here may use them for other things and be able to enlighten you more than I can.


Like most weapons, it's a case of looking at damage types and resists. Unfortunately, hitting other players tends to be something of a fantasy



Ka'nubis I'onia {SFR} - MIA, presumed dead, 20/10/04


THE DEEPEST CIRCLE OF HELL IS RESERVED FOR TRAITORS AND L33T-SPEAKERS (AND PEOPLE WHO PARODY MY SIG...)

maddogs
Mon Mar 29, 2004 1:17 am
#5

agenst turits and astst


but they arnt worth useing right now there just to expansive for the low dam they put out



===============================================================


Daniel' Judson-Leonheart

RobbPilot
Mon Mar 29, 2004 2:47 pm
#6

I've found that you can actually hit players/NPC's with rocket launchers a decent percentage of the time if you follow two rules: 1st - be prone or keeling. 2nd - don't ever fire at a moving target; wait until they stop running and engage a target. If they are running at you... either pick another weapon or run away even faster.


As a bonus if you are prone, you are less likely to be spotted and pick up aggro... at least for a couple shots.


COLDFUSION11
Mon Mar 29, 2004 2:56 pm
#7

What they ought to do is give rocket launchers ammo that can be loaded into the gun, they would work the same as power ups, you just click and drag it on the weapon once the current ammunition has been depleted, seems perfectly reasonable. (Hopefully the ammo would be less expensive, i woulnd't mind paying maybe 5k for 30 shots.)
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