Commando Archive
Thread: JustG Fires Back...His Response to the State of the Game Issues
Message Edited by garvin on 03-25-2004 09:26 AM
Garvin, I never met you in game, I don't know you... but damn I hope they give you the commando correspondents position
Once again you're the first on here to give us any snippet of news that concerns our massed ranks, and are, as always, fighting tooth and nail for our cause.
Thanks for the glimmer of hope ![]()
Druce Bayne
garvin wrote:
1) Some of our elements need more then fixes...the HAR is a prime example...it got fixed...but fixing it was never in our best interests...It needs to be overhauled or replaced to be made useful...We need to get them to understand what we need fixed, and what we really need "replaced".
ya this is a proplem right now i cant raelly think of any thing thats a bug/broke that whould help us i say the gernades acrucy but they say its working as intended i say the hw acrucy but they say woking as intended i say the high cost of are wepons but they say its sapos to be that way and i could go on and on but they rply to all as working as intended
I agree that most of our problems need more than a "fix". The design is flawed and whoever our correspondent is will have an uphill battle to get them to put that much effort into a profession it appears they dislike.
I do want to suggest that our future correspondents be very careful about what they ask for and how they ask for it. Looking at the Top5thread we just said "fix the HAR" alot and didn't really think we needed more explanation most of the time. Theydid "fix" itand called it a "Correspondent Issue Fix" on the last publish. We did get what we asked for I guess. We're going to have to be clearer about things or they'll wiggle out with as little time and effort as possible. The problems with it were obvious. Atleast we thought they were. Just an example of how clear we're going to have to be.
Assumptions are out. Interpretations are everything.
- Add AP2 to the HAR - even fixed, it is still ineffective and desperately needs AP2
- Increase accuracy on ALL consumable weapons
- Increase accurate range of grenades
Those are the biggest things we have to worry about. We're not getting a replacement for the HAR, well that's fine, as long as they make the one we have WORK. And make our consumables work! After that, we'll survive until the revamp.
maddogs wrote:
ElevenFortyOne wrote:
Well, since we won't be getting any huge attention, here are some simple fixes they can do, and we can take these on the top 5 issues:
lets elaberat a litel on what you sed
- Add AP2 to the HAR - even fixed, it is still ineffective and desperately needs AP2
- also remove the delay after specails and remove the 20m restriction on specails
- Increase accuracy on ALL consumable weapons
- make rang mods better adding acrucy dos nothing when the range mods are screwd up
- RL should be -50@0m +0@40m +60@64m
- HPBC should be -50@0m +10@45m +30@64m
- LC should be -20@0m +30@40m -10@64m
- HASL should be +60@0m +10@40m -50@64m
- Increase accurate range of grenades and all be ap 2 0r 3
- all gernades should be +50@0m +20@20m -30@45m
Those are the biggest things we have to worry about. We're not getting a replacement for the HAR, well that's fine, as long as they make the one we have WORK. And make our consumables work! After that, we'll survive until the revamp.
As a Former Commando (hope to return one day once I get my heavy weapons xp maxed out again), and Master Weaponsmith on the Test Center.
I will say for the consumables especially for the Rocket Launcher. It takes a Weaponsmith 8 seperate factory runs just to make all the parts required (about 6-8 hours for me to make them with just two factories right now and thatsonly enough parts to make 4-5 RL's). And all of those parts require named resources. Because your only get a good launcher by using the advanced parts.
I have to craft 3-4 parts just for the proton grenades, then Projectile feed mechnisms, Blaster Power Handlers, weapon scopes and maybe one or two other items that I can't recall right now. But all these parts have to be factory made (same serial number). Then go back and assemble the proton grenades and make a factory run on them for each RL takes 5 grenades, (and since they are stacks of 5, your talking about 25 actual grenades per RL).
Now final assembly isn't very bad, nonamed resources are needed, just steel, iron and copper.But it would help quite a bit if the devs redid the schematics for the consumables, to something more easierfor weaponsmiths to producewhich would result in a cheaper consumable weapon.
Which is what would help commandos some is to have access to cheaper consumable weapons.
And really your going in the right direction on grenade accuracy, but personally I feel the ideal range should be around 35-40m. Heck you have Combat Medics tossing poison over 100 meters. And a trained solder can throw a grenadenear 50 meters, so having our ideal range around 40 meters whould be good.
garvin wrote:
JustG just posted a response to all the responses to his State of the Game...in it he states:
Why are you not fixing my broken profession now?
We ARE going to do a round of bug fixes for all combat professions, and try to fix the major broken things with each. Keldarin (Live Senior Systems Designer) has a thread in the correspondent’s forum right now asking what they want fixed. Talk to your correspondents.
That is still not enough, fix MY profession.
The letter states: We want to make sure that we enhance and fix the existing professions … We mean just that. Each publish, and a lot of the mini-publishes will contain fixes to the existing professions. There are 34 of them. It is taking some time but we want to fix them ALL.
2) He highlights utilizing our Correspondent...Another point to us needing a Temporary replacement in place ASAP...I can't say much on this issue yet...but I can CONFIRM that TH is working on this!!! We Will Get A Replacement Soon as far as I can tell...
Message Edited by garvin on 03-25-2004 09:26 AM
We are in desperate need of getting you into the correspondant position Garvin, imediately.
I just am wondering, as you are, how do we "fix" it as the only things I could think of as "fix" is the price/availability of our HWs and range/functionality of grenades and those even could fall into a total rehash.
The real issues for us are not enough non-consumable weapons to give us a choice, no AP, no range, us and BH only professions without dodge/block/counter, no status effect defense worth mentioning, and along with the no range we suffer the to-hit multiplier from melee attacks all whilebeing forced into melee range, and a huge delay, and removing defense stacking or limiting is not a fix to our accuracy. The only way to fix our accuracy is to have us in line with others accuracy or if we got to be in 16m for our specials and others dont, then we shouldnt miss, period.
Im sure there is more but those are what always pops into my head when i think of what gives me problems with the profession. All those for one good thing, I might 1 shot kill something. People scream about that all the time but that is the only thing worth mentioning after all that negative.
Message Edited by TechnoHic on 03-25-2004 03:18 PM
ElevenFortyOne wrote:
Well, since we won't be getting any huge attention, here are some simple fixes they can do, and we can take these on the top 5 issues:
lets elaberat a litel on what you sed
- Add AP2 to the HAR - even fixed, it is still ineffective and desperately needs AP2
- also remove the delay after specails and remove the 20m restriction on specails
- Increase accuracy on ALL consumable weapons
- make rang mods better adding acrucy dos nothing when the range mods are screwd up
- RL should be -50@0m +0@40m +60@64m
- HPBC should be -50@0m +10@45m +30@64m
- LC should be -20@0m +30@40m -10@64m
- HASL should be +60@0m +10@40m -50@64m
- Increase accurate range of grenades and all be ap 2 0r 3
- all gernades should be +50@0m +20@20m -30@45m
Those are the biggest things we have to worry about. We're not getting a replacement for the HAR, well that's fine, as long as they make the one we have WORK. And make our consumables work! After that, we'll survive until the revamp.
maddogs wrote:
hey i just of one that would make a big diff well not a big diff but a good size
FIX AOE lol piticuly the one bug were if the mobs not attacking and not the one targeted they take no dameg form aoe this is some thing that is magerly efecting the gernades makeing them use less
if the mobs attacking its usly attacking you and is right ontop of you makeing throwing a gernadesuiced
Good point. Along with that, flamecone is to narrow. It is made as the cones for 64m would cover more area as it spread up to 64m but at 16m it isnt spread out much at all.