Commando Archive
Thread: My suggestions for weapon Ranges
Alright I've been thinking about this for a little while, been rolling it around and have talked IRL to another person that is playing a Commando as well as I.
It is blatantly clear that the Commando Communities number one issue with Heavy Weapons is the obviously misfigured range calculations with Heavy Weapons.
My suggested Range Modifiers are below.
Launcher Pistol
Current: 0.0M
Suggested: 20M
Reasoning:
Game Mechanics: Puts it in line with other pistol ranges.
Realism: NO ONE is going to stand right next to something and fire a rocket. The distance a rocket travels makes VERY little differnce in its effect. The WARHEAD on the rocket does that damage, it could concievably be set to NO IDEAL range because theorehtically the distance for the targets makes NO REAL difference on the effect of the explosion on the warhead.
Heavy Acid Rifle
Current: 0.0M
Suggested: 5 - 10M
Reasoning:
Game Mechanics: Nothing else to compare to
Realism: It's firing a stream of acid, you ARE NOT going to want to be too close to the target because of splash back. Short range is suggested because it is a stream of heavy liquid and GRAVITY will effect it faster then a bullet. Also the farther it has to travel in the air the greater likelyhood that it's potency will decrease.
Flamethrower
Current 0.0M
Suggested: 5M
Reasoning:
Game Mechanics: Nothing else to compare to
Realism: At 0.0M firing a Flame"thrower" will cause the launching system to back up and possible setting a chain reaction explosion in the fuel cells. at 5M the flame of the thrower is sufficiently disbursed to cause cause wide spread damage over the entirety of the targets body causing grevious and massive wounds. Beyond 10M the flame has lost much of it potency, and while it still will cause blisters and minor burns these are not the same as the disfiguring and usually fatal wounds at close range.
Rocket Launcher
Current 0.0M
Suggested: 50+M
Reasoning:
Game Mechanics: I would like to compare this to rifles, as it seems to be the most fitting in game weapon to compare to. Both weapons are supposed to be slow, the compesation is the high damage, and the needing of range to maximize it's effectiveness.
Realism: Anyone DUMB ENOUGH to fire a ROCKET LAUNCHER right next to their target deserves the reprecussion of getting BLOWN to PIECES themselves. These are meant to be a one shot tank killer or helicopter killer. These MUST be used at long range because if not it will result in the death or dismemberment of the user. I would as a Commando use a rocket launcher to get the attention of my target then run in, take a shot with my launcher pistol as I get close, and finally switch to the flamethrower at close range to put them out of their misery.
Thats all I have for now, because I don't have experience with the other weapons as of yet.