Commando Archive
Thread: Commandos + pistolier... What moves are worth he skill points to train?
I have stopping shot and vs creatures in the wild I hit for as much as 1650 and that's with a launcher pistol with a high end damage of 219, I know there are better ones out there, just not on Bria to my knowlege. Stopping shot is also extremely slow compared to double tap which does damage up to 950 with my launcher pistol and both shots will hit 2-3 times lower than their max potential a good chunk of the time.
Pistol whip one does not knock down as often as knockdown1 under tera kasi but it does a lot of damage, just under 1000 at times.
I don't even remember the name of the first shot we get under pistoleer, I've removed it from my table.
I understand that fan shot is basically double tap with lower HAM cost to the user. That seems to be the bread and butter shot due to its speed and lower ham costs, while stopping shot can cause more damage but is slow and the damage varies greatly from shot to shot. Stopping shot hits more than one HAM pool as well but usually hits health.
That's about all I know based on what I've seen so far.
It will be 4 weeks before any repatch occurs, and that assumes that we can get the message through to the Devs that the Commando is inoperable.
Since the LP looks like the nightly weapon, if you really want the whiz-bang graphics over the superior damage of a FWG5, then just train Novice COmmando and go to Master Pistoleer. You'll actually advance your LP that way.
It's not like a single box of Commando will ever make you any better with that LP than you are at Novice.