Commando Archive

Thread: AT-ST verses Commando How ineffectual we really are

StarNick
Wed Aug 13, 2003 2:53 pm
#1

Ack..second time posting this, for some reason forums stopped working..


anyways,


With the help of my hvy acid rifle, i found a 4.2k rebel destroy mission, i was in a group of 6-7 with pets, so a 22 diff wouldnt be that hard. However, waiting at the base was only two npcs. A imperial medic, and an AT-ST with 20k ham bars. Of course we're always hearing of talk how commandos can whup vechs and tanks and are anti-vech madmen..well in this case i was more of target practice, nothing really more than a kid with a BB gun trying to bring down an abrahams tank.


Since now that there are AT-ST spawns.. (not sure if they spawned prior to the patch, but then again i never saw a 4.2k cr mission from the faction terms) and ive heard AT-AT spawns on battlefields...wouldn't you think that there be a great need to get the anti-vech prof, the commando working? apparently not since all our weapons still have 0.0 ideal range, still do low damage for 'hvy weapons' and most importantly, our primary weapon that has *rockets* cant puncture any armor whatsoever, since it has no armor piercing.


And now with VBs only tka, less wanna-be commandos will level up to be one (who'd want to level nearly 91,000 xp of unarmed, where you can do barely any damage?? and then it all be useless for the actual proffession??) meaning in the future, with the amount of people leaving the class, vechs will totally own the player field *unless* the devs actually fix things soon..and i mean soon


and rather than doing great amount of armor damage, i did like what a bowling ball would do to the AT-ST, put a tiny lil dent as it sprayed me with 1228 dmg, one-hit incap lasers (then later dbed me, after it wiped out my entire group) - so much for commandos...


Pics:


http://www.geocities.com/idiforces/atst1


http://www.geocities.com/idiforces/atst2



sorry that the pics aren't all that great, cant see the type very clearly (and geocities wont let pages come up if just a .jpg file) but if you look at its hp ham bar..you can see how pathetic we were hehe




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

s_ripper
Wed Aug 13, 2003 3:27 pm
#2

There were AT-ST spawns before the patch, namely at the Imperial Prison on Dathomir. Four different static spawns with a good respawn rate. I've been there a couple of times with my PA buddies, the first time felling one and the second time taking down three. How you ask? Spammed panic shot makes sure the AT-ST just sits there and takes damage without shooting back. It is kinda sick that a smuggler is more effective at neutralizing vehicles than we are, at least before the patch. While the flamethrower examines as having AR0, I have observed that the dot on flame single isnt effected by AR3, and reduced by heat resistance.I tested and verified this a number of times pre-patch. It might be the same, not sure. I have heard that the rocket launcher is AR4, but as I dont have on I dont know. I'll have to examine my other heavy weapons to find out there AR rating (PBC, ASL, LBC). With the fixes on crafting and experimentation commando weapons crafted after the patch are going to have much better stats than the current ones, as will other high-end weapons, I believe. At least now we wont have to walk 7k through nightsister spawns to find some AT-ST's





------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
StarNick
Wed Aug 13, 2003 3:50 pm
#3

ok, there were at-sts spawns before then...but since there were prior..this makes fixing commandos ever more important rather than spamming panic shot...real vechs dont do that! real vechs get destroyed by hvy weapons



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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