Commando Archive
Thread: Flurry-what Heavy Weapon are avail. and working?
I know, just like the rest of you I'm getting pretty upset at the lack of interest that the DEV's take regarding our frustrations at choosing this profession. However in the meantime we must trudge on and try to better our skills as commando until such time a decision is made to either drop Commando from the game or actually do something to help us...Therefore I need to know where on the Flurry server can I find Heavy Weapons? What type of heavy weapons that ARE available can be used with the best success? I've heard many on flurry tell me that when they try to use an acid rifle as novice, they get the msg. that they are not qualified to use this weapon"? Is this another glitch or something that I should know not to try and use as novice? I recently purchased a 'beam pulverizer' and I too got the msg. that I was not qualified to use that weapon. Even thought the weaponsmith that made it had schematics that stated that this weapon was for use by novice commando?!?! Is the flamethrower the only weapon available to us that gives us any hope? I've also tried to use various 'thrown weapons / grenades' in the game and REALLY disappointed in the damage these cause as well? What is up with this as well and what grenades available are giving fellow commandos the best results? (I know several bounty hunters in the game that use the grenades with better damage results than i get?!?!?!) There is an obvious disturbance in the Force! LMAO!
I'm relying on my fellow Commandos to help me here...to provide me with some answers that the DEV's feel are not worthy of their time? Help me please!!!!!
Anikadou Fatha - Flurry server
I have yet to find any Heavy weps on flurry either. If you come across any, send me an email or tell in game and Ill do the same for you.
Kellix
Greeting Fellow Flurry Commandos,
First off I board lurk here ALOT, but this is my first actual post, simply because I think I can be of some assistance. I have been a Commando on Flurry for just over 3 weeks and trust me when I tell you I have spoke with, emailed, and harrassed just about every weaponsmith on our Server in hopes of landing an actual working Heavy Weapon. Well get ready for some bad news (by now being Commandos you should be more than used to bad news).
The only avaialable Heavy Weapon on our server is Heavy Acid Rifle (which we all know is completely useless). Lorex west of Mos Entha on Tattoine makes them by special request just Email him. I know a few others also make them know so you may want to shop around. Fortunately for use we have MANY great weaponsmith on Flurry whom are generally very helpful and courteous. Aside from Lorex and Gyrm (they share a nice shop together and pump out some pretty potent ordinances), you have Kam (by reputation alone Kam maybe perhaps THE weaponsmith on Flurry, no disrespect to any other smiths), Aki on Naboo (a very helpful and pleasant person), Shabitz on Naboo (talk about reasonable prices, Shabitz is your man, HUGE inventory and very moderately priced) and Reldurpa on Corellion (again a very patient, knowledgable, and helpful player vendor). To see more listing of vendors check the Galaxies section in Flurry, I believe there is an active thread there that may help, I am missing a ton of weaponsmiths, but these are the folks I have the most dealings with.
Now for the huge disappointment, there is NO Dolovite Iron to date on on our server (3 cheers for Deve who believe that our weapons aside from being hopelessly broke should also have resources that are impossibly rare and expensive to boot). Thus no Dolovite no Launcher Pistols and no Flame Throwers. So what does this mean to our class on Flurry? Well I have slowed my play time a bit in disgust have amassed somewhere between 400000 unarmed experienced (I am TK with Balance 2 already and just about 75% with balance 3) I have 250000 Pistol experience (Pistoleer with Pistol Grips and Stance 1 since there has been so much talk about our launcher pistols working off of this skill =( ) and I am up to Field Tactics 2 on Commando side. The moral of this story, be prepared to work WELL outside of your class in order to survive guys, until at the VERY least our weapon line is fixed (Not to mention our entire class) we are reduced to simply being commando in name alone and living off other perfessions in order to survive.
If there is anything else I can help with email me in game.
Ghartha Bhaal
Grim, Gimped, Commando Hold Out
I am also a flurry commando (Craven) and have been for quite a while. If you ever want a status update on weapons just send me a tell. I travel to every planet pretty much ever night looking for cubirian steel (flamer) and dolovite iron (pistol). As soon as the big patch goes live feel free to track me down for a display of acid single one
Got it while jaxs were slow....
Lorex is a good guy and will gladly make an acid rifle for you, as well as Grym who is also great. Please do not spam them with tells, just send them a mail and they will get back to you asap. Will probably cost around 15k and have stats 70-170 dmg and aprox 5.2 speed if i remember correctly.
They are located on tatooine and i can give you a waypoint uppon request.
Looks like his ressource shift is almost complete so i probably won't find anything but about 10 different kinds of doonium iron for the next week.....
if you somehow get exp i can teach the following FT1, acid 1, flame 1 and i think feich (fiech?) is more advanced than this.
Happy hunting until we have something to do....
Craven, the gunless commando
Oh and RogueRonin whoever sold you your 'beam pulverizer'' either lied to you or is just ignorant, it sounds like you got sold a renamed Beam Rifle, a weapon that no class is currently certified to use.
It was apparently a commando weapon from beta that was taken out from our skill tree, or so I've heard.
As for resources, I was noticing that steel is getting pretty thin on most planets, I think the only 2 kinds around right now are that Neutronium and some Rhodium, so expect new steels soon, cross your fingers for Cubirian (Flamethrower component) and keep an eye out for Duraniumsteel as well.
Lets keep this thread alive a little longer.
I am already Master Smuggler and had Master Squad Leader. SL skills were kinda useless andI never used them. So I moved from that Nerfed profession to Commando. Yes, I knew all about our troubles before making the decission. I'm just a sucker for playing the impossible classes in these kinda games.
I do have one question though. Has anyone bought the Rocket Launcher from the Faction recruiters? I am seriously considering getting one just to see the stats and how many uses it has. But, I don't want to spend all those points if someone else has already done so.
Kellix
Well you got to remember that right now the weapons bought with faction points all have "base" stats, like weapons you find looted off of mobs. They are no where near as good as something a weaponsmith could make.
I believe that was initialy the start of the misinformation about Rocket Launchers, people saying they only had 5 charges or 25. I think these were the faction launchers, since a commando posted not too long ago saying his playermade one had 290 charges. Hell of alot more than 5 ![]()
I don't know if it just showed up due to the new patch, but the heavy beam pulverizer (energy blast rifle) which i bought a couple of weeks ago is certified as level 2 skill in commando tree ...just not sure which level 2 skill it was under, but it is there now....But I've got other problems before I ever get there, lol.....
My problem is this..I've got a Heavy Acid Rifle and the damage is a very weak 50-150 and speed is 5.2 which in comparison i can kill the same creatures and NPC's with my DX2 in 1/10th the effort and time...One odd thing I did notice last nite was when I first started using it I was dishing out less than 100 in damage due to only having the basic attack for this rifle (no other special moves work with this rifle)....but as I continued to use it over the course of about 2 hours, I was getting up into the mid 200's in damage with every shot....so do you think that the weapon skill mods now work? That as you use a weapon you get awarded skill mods that make chance to hit and damage increase??? The other funny thing i noticed was as I walked around with my other weapons I was seeing creatures and NPC's in blue, yellow, white, red con colors...but when I equiped my character with the Heavy Acid Rifle, these same con colors changed to blue, yellow or white? Some creatures that were normally white and yellow now are blue...those that were red are now yellow and white??? How can the threat con be lowering but the rifle I'm using do such pitiful damage and is an absolute challenge to use it and kill the easiest of creatures, but yet I can drop tortures with ease with my DX2???
Finally, did the patch help provide the resources needed to make the other Heavy Weapons we need as commandos? If ANYONE knows of a weaponsmith that can make top of the line Heavy Weapons such a better acid rifle, flamethrower, etc...please post the name(s)....Lots of us fellow commandos need to pack a punch out there to put those cocky bounty hunters in their place, LOL!
What have you guys noticed since the patch?
---Anikadou Fatha, Flurry server