Commando Archive
Thread: Some stats of the new FlameThrower on TC
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=12346&page=1
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QUOTE FROM THE GUY
Last adgenda -
Tonights patch, gave a major boot to Commando weapons in terms of damage increase. While their still tweaking the numbers, i am indeed loving what i now see. For example.
I remade a new Flamethrower, the old one was roughly 320 damage, im off a bit, but not a whole lot. Here are the stats for the New one from tonight, after the patch.
AP- None
Speed 5.3
384-802 damage
range mods - +11 @ 0m / -55 @ 50m / +0 @ 64m
HAM Cost 71/16/16
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beside the dmg I really like this "+0 @ 64m"
I think both the HAR and Flamethrower has this new range which is great. Now lets see if they give the HAR/FT/LP any Armor Piercing ![]()
300-802 damage.
Imagine flame single II with it. Instant kill.
Dash_Rendar1943 wrote:
300-802 damage.
Imagine flame single II with it. Instant kill.
LOL yea on the low end mobs with no armor and then thats IF you hit it
Yeah, the matter now is Which weaponsmith have the time and ressource to make the new flamethrower gun ?
and how much they will ask for ?
I pay 25k$ for flame and 30k for HAR( old one ) **edit**, I need to safe 50k$ stupid swg ![]()
Sorry people ,,,but i heard the the specials with the new flamey stats on Tc are still around 1500 dmg with 5.1 speed,,,I can do 1500-2000dmg 3.1 speed with crippleshot with my carbinee,,,,,,and i have medium armor piercin with laser carbinee,,,,,Does anyone else think we still need more dmg,,,,,I shure do,,,,,,,,,,
Been commando week after launch,,wanted to be master commando the first day of launch
norangecommando on Tc
bigjimmy on Sunrunner