Commando Archive

Thread: What about the other weapons for commandos on test?

xakia
Fri Aug 29, 2003 9:50 am
#1

What's going on with the acid rifle, lightning beam cannon , heavy particle beam, heavy acid beam, and the other grenades before proton grenades?


Is this acid rifle or others going to have a nice long range?


What's the damage on the earlier grenades?


More interested in the cannons and beams than the rocket launcher...please fill me in. Thanks.





(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

xakia
Fri Aug 29, 2003 10:06 am
#2

anyone?





(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Sylo
Fri Aug 29, 2003 10:19 am
#3

Read Popojiju's post. He gives all the stats of the new weapons on Test Center.
Ivoni
Fri Aug 29, 2003 10:25 am
#4

This is the most up to date info we have.


Armor Piercing list - don't have the update from test server

AP3 - Rocket Launcher

AP2 - Heavy Particle Beam Cannon 124 uses (1217/7.2)

AP1 - Lightning Beam Cannon 124 uses (999/10.4)

AP0 - Flamethrower (309/4.8), Heavy Acid Rifle (346/5.3), Acid Stream Launcher 124 uses (1105/10.0),



Current TC weapons

Proton Grenade (handmade): 1306-2676 Dmg - Speed 6.3 - Radius 10.0 - HAM Cost 129/159/118

Flamethrower: 384-802 damage - Speed 5.3 - AP- None =
range mods - +11 @ 0m / -55 @ 50m / +0 @ 64m HAM Cost 71/16/16

Rocket Launcher : 28 Charges - AP - Heavy - Speed 8.7 -
Blast type Damage - 1171 - 3325 Damage - 6.0 Radius
Range Mods -115 @ 0m / +7 @ 48m / +25 @ 64m HAM Cost 115/78/56

Acid Rifle got upgraded as well, but don't have the exact stats.

Before the last increased upgrade Popojiju made this

Acid Stream Launcher - 124 Uses - AP None - Speed 10.0 - Damage 532-1105 - Range Mod +1/+29/-120 - HAM Cost 72/72/18

Heavy Particle Beam Cannon - 124 Uses - AP Medium - Speed 7.2 - Damage 422-1217 - Range Mod -120/+24/-120 - HAM Cost 30/101/30

Heavy Acid Rifle - AP None - Speed 5.3 - Damage 138-346 - Range Mod +16/-12/-115 - HAM Cost 89/55/18

Lightning Beam Cannon - 124 Uses - AP Light - Speed 10.4 - Damage 311-999 - Radius 6.0 - Range Mod -44/+9/-120 - HAM Cost 43/89/24



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Shin_Shodei
Fri Aug 29, 2003 8:29 pm
#5

so... what about the launcher pistol.. is that still gona be our main weapon?




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Deadbeat99
Fri Aug 29, 2003 9:15 pm
#6






Shin_Shodei wrote:
so... what about the launcher pistol.. is that still gona be our main weapon?





well based on stats alone, the new flamethrower looks more effective thanthe currentLP. If acid rifle gets a similar upgrade, then either that or flamethrower may be the new commando weapons of choice.


My LP will probably still get some use if only for bleed shots or health targetted damage.

xakia
Fri Aug 29, 2003 9:32 pm
#7

this is exactly why i always liked the commando profession....variety.



(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Ivoni
Fri Aug 29, 2003 9:32 pm
#8

LP didn't get any changes that we know of.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
StarNick
Fri Aug 29, 2003 10:05 pm
#9

figures


hopefully they're working on mods/specials/etc for our beloved primary gun..




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Bigjimmy1
Fri Aug 29, 2003 10:24 pm
#10

Just be carefulll what you say on Tc ,,,they all dont like to have fun,,i got kicked off one of the main Pa just for jokin around.. If you go there that is,,,,,The flamey is about the best on Tc right now in my opinoin,,whoknows though.



norangecommando on Tc




Everyones a hero of there own story!
Wolve44
Fri Aug 29, 2003 11:28 pm
#11

the stats are nice and all..however we need to see a few actual tests on TC pls. I made a seperate post asking TC commandos to please run a few tests to see actual damage vs players and vs mobs.



Basically the purpose is to see if they in fact do what they "advertise" or if some of the numbers may be inflated on the weapons but really ammount to nothing. Also seeing some of these tests maylay to rest some fears other classes may have of the commandoin pvp and may quiet down some of the nerf callers.

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