Commando Archive
Thread: More good news on the Test server 8-29
Here is the Data i collected from making 2 different Grenades since the newest afternoon patch to TC.
C12 Frag Nade. ( most have a cert for this, not Commanod only )
Speed 3.4, Damage 189-649 (much improved), Radius 5.0, Ideal Range is at 10m - Range Mod for this nade is +2 @ 10m ( could have sacrificed dmg for range ), HAM Cost 71/63/16
All in all, not a bad nade, especially for one that most can use. With further experimentation, you can not only increase the range mod, but lower the ham, but lose some dmg which isnt a big loss for an occasional item used in combat.
Proton Grenade ( Commando Only )
Light AP, Speed 6.0, Damage 1438 - 3042 , Radius 10.0, Ideal Range 15m, Range mod at 15m is +6 @ 15m (this nade ), HAM Cost 137/166/125 ( very destructive, but personally i would rather have a nade made with mid to high 2k dmg with lower than 100 HAM per stat, is doable )
C12 Fragmentation Grenade - Does 8 to 10 damage STILL.....
Even with its outstanding stats in Damage, it still doesnt work. This needs to be fixed so that all the people who have a Cert with Fragmentation Grenades can use these, until then, their not worthwhile to make or use.
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DEAR GOD!!!! Over 3k damage for a proton grenade! and the frags don't suck anymore either! That's it...i'm getting a crate of grenades when this patch goes through. up the field tactics tree I go. I love grenades. glad to see they're greatly improved!
Dayspring Askani'son
Commando/Pistoleer/Carbineer
Kauri
Oooo!
I Feel all warm inside looking at the Proton grenade....Glad that Combat exp is gonna be a Whole lot easier now too ![]()
"nerf" basically is when they gimp you. For instance, say I could knock you down every half of a second. This would keep you from doing anything, and I would kill you. Them nerfing that would make it where I could only knock you down once every 10 seconds, or reduced the chance that knockdown would work, etc when I used it. This is basically with any move/weapon/skill. just used knockdown as an example. But basically its just "Making you weaker" as most ppl look at it.
no, you do not need medic skills, but if you have extra skillpoints I would recommend it. I just have First Aid to 3 and thats it. I use WELL made (380ish) stim b's. If you get GOOD stim b's you can heal 750 or so damage a shot with just First Aid 3. Helps a lot. If you can get it, I would ![]()
Good job on deciding to become a Commando
Hope you like it as much as I do
(well, as much as I like the concept of the class, not getting smacked around by nuna's hehe)
-Morganna
1. Nerf. I'm not actually sure where the word came from, but it implies devaluing in the game, a definite not positive thing. For example, CH's could have 3 rancors out. Now they can only have 1. Nerfed.
2. Medic skills allow you to heal yourself and live longer. Up to you if you want them or not.
3. Resources are among the many fixes are on test server for our weapons.
4. Not on Sunrunner. Sorry. Most of us paid 130K for our training, keep that in mind.
Please take some extra time to see if there are any new problems with vendors and factories. Thanks!
- Lowered xp given for using maskscent
- Fixed issue where players would get xp for using maskscent against a pet.
- Fixed issue related to DB optimizations (survey tools should be working properly now).
- Changed experimentation on munitions components to use weapon experimentation (this will allow weaponsmiths to fully experiment on grenade components).
- Fixed issue where damage experimentation ranges on the warhead stabilizer component were negative.
- Changed the resource attribute weights on warhead components to use Decay Resist and Quality (experimentation should work properly with these now).
- Fixed issue where items created with a factory would not have the attributes of the schematic used.
- Fixed issue with initializing vendors.
- Fixed issue where resources would combine when placed on NPC vendors.
- Fixed issue that caused looting to not work properly while grouped.
So, grenades will work right and hopefully so will rocket launcher now. Waiting to hear from Popojiju how this works.
Also, YEAH LOOT. Been rough not getting loot grouped.