Commando Archive
Thread: This practical?
for Pvp'ing with commando I find Intimidate>PistolWhip (melee def1)>Flame single 1>Flame Cone1 or 2 works well in pvp.
Its decent, but one of the hardest proff's to pvp with. Oh and don't bother trying to KD a TKM.. just run. :/
Keep in mind that ANYONE with comp armor in a pvp most likely uses stun armor which generally lowers the base stats (heat, etc) The smart pvp'ers usually have a couple of sets of armor in a macro and will switch to their one with highest heat resist as soon as you pull your FT.
players run. I wish it worked well.
i have never yet hit a player with a rocket. (only tried about6 times with a rocket though)
I've hit a few with rocket launchers.
Once I hit this master dancer who was stranding in the middle of a large group of rebels. She died..didnt hit ANY other. All were within blastrange even.
Another time, I hit this Doctor/musician girl...She was not buffed, and wanted to see if I could actually hit anyone with my guns...(I had just spent 20 rockets firing on a pistoleer stacker).......She died and havent spoken to me since.
Oh wait, I nearly forgot the Meditating TKA I once hit for uber 400 damage....Darn them and meditating in full composite!!
Ive hit a player with the Rocket Launcher only ONCE
And it was a test to see how strong they are in PvP...this was back when hvy weapon damage was upped as well..
Against an unarmoured opponent/unbuffed @ 64 m away...I kneeled and /aimed....and finally hit him after the 3rd shot...which instantly incapped him - but after over 20 seconds of being vulnerable against a STATIONARY target
Since then, our RL accuracy has been improved by a mere +40 (yet the weapon has not) while most PvPers have strong armour, strong buffs, and wouldnt DARE stand still...