Commando Archive

Thread: Combat and Defense Calculation Question for tester or Dev

K_Corbin
Thu Apr 14, 2005 6:56 am
#1

How will attack mods be calculated post CU?


EX. I see that I have both Heavy Weapons Speed and Acc and General Ranged Speed and Acc modifiers. When holding a HW is my speed and acc modifier this:


HW speed + General Ranged Speed= Total speed mod with HW equipped


The same question for Defense... I have x amount of melee defense, y amount of ranged defense, and z amount of HW defense


When attacked with a melee attack with a HW equipped is this how it will work ? (x+z= total defense mod)


If not what is the purpose of the different Mods? Thank you for your time and help



- I support a wife and three children. I don't have time to support a crafter, too. No decay without price caps.
Seriah-EH
Thu Apr 14, 2005 8:45 am
#2

how about this...

a master commando with master TK, and no armor equipped...

would this give us...


generic melee and ranged defense


HW toughness (or whatever its called)


innate TK armor


all added togather?


lets see....


With a template of 4000 brawler, master commando, master TK, master marksman....



Brawler 4000 Mods:


General Melee Accuracy: 10

General Melee Speed: 5

Melee Defense:10

Unarmed Damage:60

Unarmed Accuracy:65

Unarmed Defense:40

Unarmed Speed: 30


Marksman Master Mods:


General Ranged Accuracy: 50

General Ranged Speed:30

Ranged Defense: 30

Melee Defense: 10

Carbine Accuracy:40

Carbine Defense: 20

Carbine Speed: 20

Pistol Accuracy: 40

Pistol Defense: 20

Pistol Speed: 20

Rifle Accuracy:40

Rifle Defense:20

Rifle Speed: 20


Commando Master Mods:


General Ranged Accuracy: 45

General Melee Speed: 15

General Ranged Accuracy:65

General Ranged Speed:20

Melee Defense: 75

Ranged Defense: 20

Thrown Weapon Accuracy: 95

Thrown Weapon Speed: 40

Heavy Weps Accuracy: 55

Heavy Weps Defense: 50

Heavy Weps Speed: 45


Teras Kasi Master Mods:


Innate Teras Kasi Armor: 60

Meditate: 100

Melee Defense: 75

Ranged Defense 55

General Melee Speed: 20

General Melee Accuracy:60

Unarmed Accuracy: 10

Unarmed Damage: 275

Unarmed Speed: 35

Unarmed Defense: 35






While these numbers aren't all that meaningful when viewed like this...lets try it this way:


This template with no armor and a heavy weapon equipped (these are the applicable mods out of all that):


Melee Defense: 180

Ranged Defense: 160

Innate Teras Kasi Armor: 60

Heavy Weps Defense:50

General Ranged Accuracy: 115

General Ranged Speed: 50

Heavy Weps Accuracy: 55

Heavy Weps Speed: 45

Thrown Weapons Accuracy: 95

Thrown Weapons Speed: 40



If all these mods fall into line as advertised......then your going to be an uber damage-dealing super-tank




Imperial Colonel Seriah-EH Karrde

Master Architect, Master Merchant, Master Dancer

Riflewoman, Doctor, Ranger, Squad Leader, Teras Kasi

Black Epsilon Ace, Imperial Inquisition Ace

Royal Naboo Security Forces Ace, Corellian Security Force Ace

Storm Squadron Ace, Smugglers Alliance Ace


K_Corbin
Thu Apr 14, 2005 9:16 am
#3

Yeah that is what I'm asking here. How do these mods stack. I'm looking at MC./MBH/ 0400 SL/ 0/3/0/0 FS CP


Melee and Ranged D over 220

Plus potential weapon spec Defense mod, plus assault armor


And if ranged acc and speed are added to our HW mods...watch out jedi here comes Mr. Super Commando





- I support a wife and three children. I don't have time to support a crafter, too. No decay without price caps.
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