Commando Archive

Thread: Is it just me, or are lairs no longer giving Combat XP when using Grenades?

Corrosh
Sat Sep 20, 2003 8:04 am
#1

This happening to any one else? I'm get 1 Combat XP using a grenade





Remember, the Exploit will be with you.....always.
Corrosh
Sat Sep 20, 2003 2:35 pm
#2

/bump Anyone else having this problem???????





Remember, the Exploit will be with you.....always.
Q-lex
Sat Sep 20, 2003 3:54 pm
#3

Iget thisall the time, why waste a grenade on a lair only to get 1 exp for it?
gobhigh
Sat Sep 20, 2003 6:35 pm
#4

i get it too
Texun
Sat Sep 20, 2003 7:18 pm
#5

The amount of Combat xp you get seems to be directly proportional to thepercentage of damage that you do to it.


I killed a bunch of lairs before and after the most recent 'lair fix' and here's what I found:


I can destroy a Tortur lair and get about 2500xp.


If I use use a weapon (let's say a pistol) to do 2/5 of the damage and a flamethrower to do the other 3/5 damage. I'll get approximately 1000 Pistol xp and 1500 Heavy Weapon xp and 250 Combat xp.


Before the 'lair fix' it took me about 3 stacks of grenades to take out a lair... BUT, I would recieve 2500 COMBAT xp PLUS another 250 Combat xp. This was sweet. It got me through 3 of the grenade skill boxes.


After the 'lair fix' the lairs now have 10 times the amount of Health but still give the same xp. So, I can still get the 2500+250 Combat xp, but now, instead of it taking me 3 stacks of grenades, it takes about 30.


So, it is no longer cost effective to get Combat xp with grenades.


Also, even though my grenades are listed as being 150-400 damage, I can't seem to hit a lair for more than 250 damage with them. So, I'm guessing that they gave lairs resistance vs Blast?!?!? I'm not positive about this. It'd be nice for someone else to post their results on this.


Also, if a mob heals it's lair and you beat it back down, you will still only get the max xp rated for the lair. So, you can't "milk" them for xp like you used to be able to.


I did notice something wierd tonight that is unrelated to grenades.... I destroyed a Tortur lair completely with Pistoleer Stopping Shot and got NO xp. So, it does seem that the lair xp may be based on different weapon special moves? Has anyone else noticed anything along these lines?


Burn on,


Tec Zun - Imperial Commando of Tempest


cervejaelgrande
Sat Sep 20, 2003 10:06 pm
#6

Your grenades are terrible. What kind are you using? I have c22's that are 400-1500.



Ulric Bostra-Starsider-Commando/Creature handler.
Ismain Aveo-Tempest-Master Armorsmith
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