Commando Archive

Thread: ATST Killer Build Help

Ishpur
Fri Sep 19, 2003 6:44 pm
#1

Ok I am a BH and I only have room enough for 1 Commando Weapon's Line.


What would be the best line to choose for doing the most damage to ATSTs. I am talking about the most damage done per shot of the weaponand that can include special moves.


Thanks in advance for any helpful answers : )




Ishpur's Profile ( To clear up any untrue slander that may slip on by ) UNPOPULAR VIEWS I HOLD. Eyeshot should not got to Master, it should stay at BH Pistol 2 and not be changed. Player Bounties should remain in Investigation 3. The BH Forum should focus their rants more toward gaining new PvP abilities for both MBH and non-MBHs. FIRST ACCOUNT: BH Pistol Line, Pistoleer 0,0,0,2 not going any higher, Squad Leader 0,0,0,4, TKA 0,3,0,4 SECOND ACCOUNT: Working on Master RIfleman, TKA 4,3,0,4, Fencer 4,4,0,0, Pikeman 0,0,4,0.


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Xytroncore
Fri Sep 19, 2003 6:53 pm
#2

well in "one shot" you can do maybe 500damage with flame single 2, but then there's the DOT, but the DOT doesn't matter if you're going to die a second after you fire it anyways, so you won't get any XP anyways....and in the heavy wep support line you get the partical beam cannon (1500 damage or so per shot against an AT-ST, I got 7 off against an AT-ST today before it got me) and then there's the rocket launcher (no more damage then the partical beam cannon, but it does have the blast radius, so you can hit multiple targets at once with it...the problem is it's slower...much slower than the partical beam cannon...the upside is they're still tossing around the idea of removing the blast resist from the AT-ST...meaning the RL will do around 4k damage per shot against the AT-ST). The HAR isn't the line you want to go up, way too slow for hardly any damage. And the grenade line, well I'm assuming you want an actual weapon and not these since these have pretty crappy accuracy most of the time, so you may go through a stack of 5 and only hit 2...waste of money.



Hope that wasn't too bad of a read.




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Manimal : Gunslinger
Ishpur
Sat Sep 20, 2003 10:49 am
#3

Great post man : ) Very helpful. You even read between the lines and assumed I was only interested in getting off 1 shot cuz I'd die right after hehe. Thanks again for the post.




Ishpur's Profile ( To clear up any untrue slander that may slip on by ) UNPOPULAR VIEWS I HOLD. Eyeshot should not got to Master, it should stay at BH Pistol 2 and not be changed. Player Bounties should remain in Investigation 3. The BH Forum should focus their rants more toward gaining new PvP abilities for both MBH and non-MBHs. FIRST ACCOUNT: BH Pistol Line, Pistoleer 0,0,0,2 not going any higher, Squad Leader 0,0,0,4, TKA 0,3,0,4 SECOND ACCOUNT: Working on Master RIfleman, TKA 4,3,0,4, Fencer 4,4,0,0, Pikeman 0,0,4,0.


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Urbannaja
Sat Sep 20, 2003 11:14 pm
#4

didn't say it, however, at the moment that flame DOT really kicks the crap out of AT-STs, (though it's supposed to be toned down soon) and AT-STs will have blast vulnerability soon as well, which makes the heavy weapons tree MUCH more useful 1-shot with the rocket launcher.




Vlor Dratharsi'
There can be only one
Urbannaja
Sat Sep 20, 2003 11:16 pm
#5

(lol you did say part of that sorry, it's late =)



Vlor Dratharsi'
There can be only one
LouieK
Sun Sep 21, 2003 5:46 am
#6


I'm not 1 to help a ,Rebel ,but in Heavy Weapons (my skill tree),


Louie' -v- ATST = i'd use an Acid Launcher , mostly cause Most npc's dont have a very Good resist to it , & i mean to 'pets' only .


every-1 has energy/electricity resists , acid = bout only 1/2 the swg population never expect to need it ,shows how i slice Rebels down in 1 shot of 3027 dmg .


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