Commando Archive

Thread: So now I'm a novice commando a couple comments

UberMike
Fri Sep 19, 2003 2:35 pm
#1

Well I'm working on Master SL(don't ask:smileyvery-happyand and a commando line (not sure which one yet)


I've also have pistoleer and working on stances for specials for the launcher


Well all i hear about is how commando is too strong. What a bunch of BS. First without getting FT II or IIItheflamethrowerseems like a useless weapon. I am way more effective with my FWG instead of being a standing target. If i'm not stopped and using /aim i seem to miss 70% of the time. Even with /aim i still miss quite a bit. This is even when I am at the 64m mark where for some reason the FT is more effective than at 30 m (screwy stats) I don't even bother at PB since i'll get my butt kicked.


I've been attacked by commandos and they really can't hit me if i'm moving. If it is 1on1 they really don't have a chance unlessthey use a posture changing shot (which is pretty useless with the new timers). In a crowd is when they are deadly. They can target an unsuspecting person who is stationary and let him have it.


And commando takes a long time to get. for PVP i fear the BH's and thepoison tossersway more.


Also what's the point of unarmed if you can't advance in the commando line. Plus all the bonus should apply even if you are holding a heavy weapon.


Isn't a commando a badass that can take a beating? Oh well just venting.


I like the title of Commando ( I remember all the jokes when i told people i was working on SL and commando, don't bring him to a fight lol) Now it seems that both titles provide some respect and people like both the SL aspect for group and the heavy weapons.




Ubermike Morgan
From a lost time
DF - IDS - ESF - DSI
melanoid
Fri Sep 19, 2003 2:51 pm
#2

Mike,


You're were right when you said commando is useless until you filled the 3rd box of flame thrower.


The accuracy is on the flame thrower is horrible in my opinion, even after the third box. Im tired of these developers cowering to the pressure of the cry babbies thatvisit this forum. I think if the Dev's take away our DOT then I think it's only fair if they increased our accuracy. And as for Reality, A flame thrower is much more accurate then it's being depicted in this game. From what ive xpericenced thus far using the commando, your much more effective in a large group where your not singled out. Commando's are not the uber class, Bounty Hunters are!!! They get all the love from the Dev's!






Odysseus Traveler
PVP enthusiast
IO-Army
BELIALhg
Fri Sep 19, 2003 4:34 pm
#3

heh just about every commando knows we can't live up to even 1/2 the stories ppl tell about us. And you're right the flameThrower isn't very good until you get flame 1 even then it's nothin compaired to the story of how 1 commando took out 3 AT-STs and never got hit once
EveningShadow
Fri Sep 19, 2003 5:21 pm
#4

/aim is a commando's best friend, esp. low in the flamer line. My only real regret is that /aim has no effect on grenades



I wont say anymore for fear of dispelling this rumor that we are low powered and worthless. I highly suggest continuing to spread this message, esp. in the SWG discussion form.





UberMike
Mon Sep 22, 2003 12:25 am
#5

in PvE i agree /aim is wonderful. I always kneel too and if possible use supression after my first shot with my E11. Also being a SL i use my /steadyaim. In PVP it's a bit different though. Hitting a moving target is next to impossible. Couple nights ago in bestine a commando hit me with flame 1 and the only way that happenned is with a rev TEF.


I've easily avoided commando's 1 on 1.


On a side not i'm really beginning to like the launcher pistol alot. At least the commando weapons give a nice show




Ubermike Morgan
From a lost time
DF - IDS - ESF - DSI
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