Commando Archive

Thread: how the heck do i kill an at-st?

sarnsereg
Tue Dec 02, 2003 2:15 pm
#1

maybe i'm just a n00b but i keep hearing that people can take donw an AT-ST in a couple shots... HOW??? i used a rocket launcher that does like 5k+max damage and it didn't even dent the **edit** thing.





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StarNick
Tue Dec 02, 2003 3:03 pm
#2

most of the time when you hear about an at-st being one shotted, or taken down in a few hits either those people were:


A) Not commandos..our class tends to get inflated much like some others..


B)A Commando who was in PvP and shot the at-st..but unknown to him other commandos around him ALSO shot the at-st with RLs/HPBCs/etc at the same time (happens to me)


C) See A)


Generally the easiest way to down an at-st is to Flame DoT it a bit, and pelt it with either HPBC or-which i prefer-using the LP and/or RL


with stopping shot on my LP i can get 2k damage and sometimes higher...and that is pure damage that goes straight through the at-st since its vulnerable to blast...the RL does more damage but it wont always hit the hp ham bar like pistol skills...


and it seems this shall continue..commandos are going to get ALOT of love this next publish with the new combat systems plus at-st's armor has been lowered, flame dot kept (all other dots can not be applied), but its ham raised (unknown..id say to help combat the dot prolly at least 25k..)




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Akkurscid
Tue Dec 02, 2003 4:01 pm
#3

Of course stopping shot is nota commando skill.


Raptor2k1
Tue Dec 02, 2003 4:59 pm
#4

Moslty from launcher pistols and flame DoT's. Get someone to distract it while you stack a few and it's toast.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Cakins7005
Tue Dec 02, 2003 5:16 pm
#5

I am an imperial with AT-ST's, but I have killed several AT-ST's in duels and in fights with tef bugs. Do flamesingle 2, flamesingle 1, flamecone1, and another flamesingle 2 and you will kill it within 100 seconds. I know this because I incapped a guy in a duel and then worked on his AT-ST. It was at full health when I started and then blew up his AT-ST before the guy woke up from incapp. Another strategy is to use a blast damage weapon and spam specials with it. I had to drop commando to pick up swordsman for my holocron. The powerhammer does blast damage, and I killed an AT-ST with 15 /twohandhit 2 hits.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Belce2
Tue Dec 02, 2003 5:41 pm
#6

I actually killed an ATST with a single flame2 special. No one else was there, it was an npc one, I was incapped by the ATST before the cooldown expired. It was in a town, so for some reason, when I dropped due to incap it lost LOS and did not death blow me. I was able to watch that atst burn and fall all due to one shot. I was extremely lucky there.


The best way to take out an atst is dependent on the situation, a town will give you a chance to break line of sight if you work at it, out in the open you don't have that chance. Having other people with you is a very big help, you can work to share agro.

maddogs
Tue Dec 02, 2003 7:33 pm
#7

yes staking flam dots on its the best way a commando can kill one


but i sugest u also get your self a krayt LP they use to range arond 400-500 dam tho i think max now is around 350


and also go up smugler dirty fighting it pays off is sellf in skill points 10x over and with panic shot low blow last ditch and feign death it makes killing a atst 100X esyer and funer


GL




===============================================================


Daniel' Judson-Leonheart

Pigbrane
Tue Dec 02, 2003 11:54 pm
#8

Well I do it the cheap way, Flame single 2, and then use the dumb AI to hide behind walls so they just stand there.







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EcadMistflier
Wed Dec 03, 2003 9:43 am
#9

Soloing a ATST in it's current configuration is very difficult for a Commando no matter what you may have heard.


The easiest way IMO is to use Pigbrane's method of using Flamecone2 and hiding behind buildings to avoid return fire. This isn't always an option since buildings aren't always available. The most successful technique i have used to kill the metal chicken is to go in a group, even a small group with a doctor. Come into range and Flamecone2 the mechanical beast,burst run out of rangeand then switch to LP orHPBC return to rangeand fire away.


You want to make sure you are buffed and wearing some good composite armor so youat least have a chance to survive the first shot the ATST may get in on you.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
sarnsereg
Wed Dec 03, 2003 3:26 pm
#10

i was just wondering because i was at the imperial prison on dath and i used a rocket launcher twice and a hpbc once on it and it didn't seem to do much damage at all. the flame stacking though of coarse made it go down easier. and of coarse, friends help a ton too.


i was just wndering how come i was hearing stories of people shooting them for like 12k damage and blah blah and taking thenm out in 2 or 3 shots. the most my RL ever did was like 7k damage. anways, at least i now now what to expect if i ever fight one again.






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EcadMistflier
Wed Dec 03, 2003 3:45 pm
#11

You are discoveringwhy we have said in this forum for a very long time that the Commando class is broken. Why we have been saying that the only truly effective weapon we have is the flamethrower. Welcome to Commando Land.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
tacwraith
Wed Dec 03, 2003 3:45 pm
#12

step1: Wait until owner sicks atst on something.


step2: /tell atstowner INSURE THY METAL CHICKENS!.


step3:HPBC the owner.


step4: rocket ATST down.


step5: walk to incap ex-atstowner, /dance , DB.





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StarNick
Wed Dec 03, 2003 8:07 pm
#13

actually, the LP max damage isnt capped at 350...unless specials do not count


my 1.3 spd 59-289 (yes! finally looked at stats for first time in weeks!) + a powerup i usually use becomes 69-389 @ 1.3 spd


btw yes i do know stopping shot is not a commando special..hell we DONT have specials for LP so of course its naturally id say a pistoleer special




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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