Commando Archive

Thread: A Little Template Help PLease....

SanTsu
Sat Dec 06, 2003 2:41 pm
#1

Personally I would dump MCH and get commando. TKM and commando is a nasty combo and they share the unarmed prereq. Although some might argue that a pet and a flamethrower is a great way to PvE.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
TheinGrumm
Sat Dec 06, 2003 2:49 pm
#2

Realistically, you are going to have to drop MCH because of the upcoming changes to the CH skill trees. If you opted to drop TKM, you would not have enough skill points to keep MCH and have Master Commando, and it's likely that the skill points that Master Commando would leave you with wouldn't be enough to get high enough in the CH tree to have a worthwhile pet. So, essentially, I think your best bet is to keep TKM and go for Master Commando, as you can have both at once.



Thein Grumm - Master Commando - Scylla
Marshalll
Sat Dec 06, 2003 3:31 pm
#3

Thanks much for the info. Having NEVER picked up a blaster before, Master Commando


sounds quite daunting.



Marshall Law

Marshalll
Sun Dec 07, 2003 1:56 am
#4

Having just reached TKM today that makes me a MCH\TKM with some BE for pet stims.


I opened my first Holo today and was rewarded with Master Commando.


My question is, from this template, what would be the most efficient way to master


your fine profession?


What should I keep?, Lose?



thanks


Marshall Law


shadowfire wanderer

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