Commando Archive

Thread: Help A GI out? Please

Skelletor
Sat Dec 06, 2003 11:02 pm
#1

Hey all, I just returned home after a TDY, haven't played SWG since middle of September. When I left Commando was Uber and I was rockin' the house. Now upon my return I have noticed everyone riding giant chickens and iguana's which is cool, anchorhead is empty which messed me up (no I didn't read the updates and such, just wanted to go blow some stuff up) and besides armor getting a major boost to resists from what I can tell since I left, commando is not as uber as it was before. Someone mentioned the fighting characterisitics have changed which I have noticed a bit. So can anyone give me a short and sweet update as to where commando's stand please, and what is now the new big hype besides teras kasi whooped me fairly well which didn't happen before LOL, anyways what's the new setup everyone thinks is best for PVP, the best for PVE, and the best for a mixed char. I was going with Master Commando have a couple empties still in that profession, Dirty Fighting have the last one tomaster still,a couple of pistoleer blocks, a couple teras kasi blocks, and finally a few medic blocks. But not sure if this is still going to be as effective as I had planned on it to be at the end of August. Oh anyone wondering yes I cancelled my account before-hand, and 3 months went by and char and all items still there when account re-activated which was sweet cause I hate unarmed xp lol sucked then, even with vibroknuckles, so I know it has to suck now without them. Thanks for any ideas thoughts and warnings anyone can furnish for me will be greatly appreciated.


OH and I mentioned something before I left and wonder if anything was said aboutit. I was wondering if anyone thinks it would be possible toinquire about Commando's getting their own armor line, maybe give us a (Halo) lookingamor + Composite armor mix with maybe a nightvision setup look on the helmet. Just a thought but would be a cool little extra for the commando.


~>Skelletor<~ (Lowca) mixed jumble of skills and professions right now, lol worked when I left though


P.S. 2 things A. thanks for everyone that showed support to our troops I know my unit greatly appreciated the care packages we recieved and the little notes from back in the states, helped put a smile on our faces when reading them. B. I know there are probably endless threads already on the subjects I've asked questions about but I've already missed 90 days of playtime and don't want to waste anymore sifting through post after post trying to decide which is garbage and which is helpful.

StarNick
Sat Dec 06, 2003 11:23 pm
#2

Small Recap on where we stand:


2.5X melee mod penality..whenever we get hit by melee with hvy weapon, we take 2.5X more damage..same as a rifleman


at master we got +25 melee/ranged def, +30 ft/har (to make +100) accuracy, +40 RL accuracy/thrown


from about september thats basically all i can really think of, the major bad thing with commandos past 3 months was the melee penality, but we got a boost in the last update at master....this next monthly update that 2.5X is going, and we're going to get melee mitigiation (at master..we take 40% melee damage... )


if they dont change this mitigation thing (we get melee..so now we're tough against melee..like how we're suppoused to be..yet all the meleer's are now whining..even though a TKA can whup a master anyday) then Commando/Pistoleer would be a good road to go down too..mainly pistol techniques in pistoleer:


Pistol techniques will give you ranged mitigation 1 + 2..at 2 you take 60% ranged damage (not 60% less..just 60% of the overall..so you absorb 40% damage)...also pistoleer def mods vs states have been upped so at pistol tech IV you get for example +40 def vs kd..and numerous other def mods..plus some of pistoleer's best specials for the LP - however your spd and accuracy for LP will remain at master marksman lvl tho..


at the present, for most pve because of the 2.5X mod..we need a pet to fight...ppl will say just dont use specials..but unlike riflemen we dont have a conceal shot..so they run at us full spd and we're dead...this will change tho


and commando armor would be so cool...


btw, welcome back




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Sat Dec 06, 2003 11:24 pm
#3

also, for a more in depth view on where commandos stand..look at our new commando correspondant's state of proffession post at the top of forums



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Skelletor
Sat Dec 06, 2003 11:51 pm
#4

Thanks, and thanks nice to be back Taco Bell never tasted so good lol
AynRand
Sun Dec 07, 2003 10:24 am
#5

Welcome back, hope you got all of the sand out of your shorts...



Master Chef Ahab
~ Stocked Vendor 860, -7000 Corellia, Near Coronet~

Master Marksman (Retired)|Master Creature Handler (Retired)|Master Scout (Retired)|Master Medic (Holo 1 Retired)
Master Commando (Retired)|Master Combat Medic (Retired)|Master Chef (Holo 2 Retired)|(Holo3 - Silent)|Master Rifleman (Retired)
Master Artisan(Retired)|Master Merchant(Retired)|Master Enterainer (Retired)|Master Brawler|Bio Engineer|Pikeman

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