Commando Archive
Thread: LordH: On Damage Mitigation
The way I see it, melee classes should get the best melee mitigation..for they are the tanks and the most familiar with melee fighting.
Ranged classes should get the best ranged mitigation... because they are the most familiar with ranged combat.
That is almost how its being put in the game next patch... but the problem is, us hybrids are getting set up for the wrong mitigations (in my view).
Ill use 1 class of each and several 'hybrids' to illustrate:
TKA: Get melee mitigation 3, ranged mitigation 1
Pistoleer: Get Ranged mitigation3, melee mitigation 1.
Smuggler: Get ranged mitigation 1 and Melee mitigation1 (they arent exactly a combat class, but they are hybrids)
Bounty Hunter: Ranged mitigation3, no melee mitigation (they dont have brawler background).
Commando: Ranged mitigation 2 and Melee mitigation2 (we have both melee and ranged backgrounds, plus we fight most of the time up-close or GETTING in up-close. With both of these mitigations at level 2, we will not have the same mitigation as the true melee classes, nor will we have the mitigation of true ranged classes (BH is a ranged class btw). We are in-between, as we should be )
Thoughts?
well on that note Pistoleers dont have a brawler background either.....so why should they get a melee mitigation? (note im a master pistoleer saying this)
we DO get a lot of melee defense in our Stances Branch, but i dunno if that really warrants a melee mitigation. Possibly though, I can kinda see it...we are "supposedly" short-range combatants.
ill also say this..and maybe youll disagree with me simply because im not a commando....thats your choice though. Commandos fought hard to break out of the short-ranged stuff early on, and tried (and succeded) to break into more of a ranged role. Giving yourselves a huge melee mitigation would seem to counteract that. Not only that, but your basically saying that Commandos are supposed to be good all-around, and it really isnt the case.
Commando is a more OFFENSIVE proffession than a defensive one. From what I have read they are eliminating Commando's 2.5x melee disadvantage. You want mitigation on top of that? seems somewhat too much.
those are just my point of views, and Ill probably get flamed.....but oh well. Commando shouldnt get both types of mitigation....and id otn think, really, ANY ranged class should get a melee mitigation (except maybe smugglers). Its been a while since i read up on that stuff...last i had seen they had scrapped that for this upcoming publish to work out a lot of bugs.
i just dotn wanan see Commando's get a ton of melee modifiers and be able to shrug stuff off that other classes (including BH's) cant. FT4 is a short-range weapon, which causes massive damage, you COULD get a KD with stances 1 out of pistoleer as well ( i know a few peopel who do this). Commandos shouldnt be able to shurg off eerything.....as i said, i thought you guys were trying to break out of the melee shell and into a ranged role..this would seem to make a point of saying the opposite.
I'm going to be thinking on this one; but I do beleive that having both so high would be a bit overpowering. Maybe a 3/1 Ranged over Melee *we do have to get brawler and Master Marks*. I want to break out of the up close fighting role, yes our specials require that, but it should be a run to the front lines then back off type move. Similar to Grenadiers *the real ones* holding a distance back, popping the pin and running up to toss, then backing off.
Mastering Marksman, then having even more Ranged weapons, seems to warrant a know how on how to avoid those shots. With our minor brawling skills giving us some way to reduce a little bit. So far that's how I feel..... a 2/2 is a bit much, a 3/1 seems to be okay overall. Smuggler maybe having a 2/1 *only going Pistols*, Pistoleer 3/0, Rifle 3/0, TKA 0/3, etc.
We are hybrids. Ranged weapon users whose weapons work AT melee range.
If we get both in level 2, we will never face the 'pure' classes in equal terms. If we go vs melee we will have melee mitigation 2 not 3 as its apparently what we getting now. If we go vs a pure ranged class then we will have mitigation2, not 3, which we should have because we are master marksman, not just 'rangedweapontree4+elite proff'.
And for all practical purposes, for pvp it really is irrelevant if we have melee 2 or 3.. a melee class that we do not torch down WILL have us for dinner. As it should be. Melee mitigation is for pve survivability only.
ranged mitigation 2 (instead of 0) is the logical thing for the commando to have, for as master marksman AND heavy weapons short RANGED weapon user we must have something that should help us survive in long range engagements.. perhaps long enough to get in short range or to escape from long range users (the kiting issue).