Commando Archive

Thread: 57 skill points, dont know what 2 do

JesterOp6
Sun Dec 07, 2003 2:26 am
#1

Medic Skills are you friend....


CH Skills let you have friends....(though you'll have to work on scout a bit more, but thats not too bad


or alternatively you could work through say the pistoleer tree for some defensive bonuses you may find helpful


Hope that gives you enough to do




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Wictor
Sun Dec 07, 2003 5:33 am
#2

Or you can master Teras Kasi - loads of defense and works very well with commando. You can also master Smuggler, which is a totally different angle than TKM, nonetheless equally fun



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kazzahara
Sun Dec 07, 2003 1:02 pm
#3

After i reach Master Commando, i will have 57 skills points left over (if i calculated correctly). I was wonderin if i could get a few ideas on what i should do w/ these points. ill be a master commando, exploration up to 3. I was hoping sum1 could help me w/ my left over skill points. Thx
RDHOmega
Sun Dec 07, 2003 2:10 pm
#4

you don't really need scout now with mounts and speeders comming out so I say drop that unless you fight on dath a whole lot.


TKA 0004 for the defencive mods, smug 0040 for some good LP shots and feign death always good to avoid a db. if you like the LP and the specials you could pick up some pistoleer for some more acc and spd mods or you could get 4004 from tka orif you want to keep using the FT then put the rest in medic. too lazy to see how many skill points that leaves you but just play around with it and see what weapons you like using best.




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Getru-Aveno
Mon Dec 08, 2003 10:12 am
#5

Not sure what the best way to go is but try this link:


http://swgcb.yogn.net/swg-cb.php


Its pretty self-explanatory but should give you the chance to play about with various career choices without wasting game time





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tacwraith
Mon Dec 08, 2003 10:28 am
#6

You can have your pick:



Smuggler / pistoleer will give you real nice pistol specials to use with the LP. personally, I reccomend smuggler dirty fighting4, loads of utility and nice damage at a very low point cost. you get feign death, ranged warcry (panic shot), ranged knockdown (low blow) and high damage shot at box4.



TKA is almost a must for the commando. Get Meditation4 and Balance1 and Precision4, its THE best thing you can get.. no more wound healing by medics, no more poison/diseases killing you off, you can powerboost yourself. The perfect behind-the-lines ability. Balance1 is knockdown, which can save your life ...and used offensively, can let you put like 12k of damage with flamer on a KD'd target. Precision4 is ranged and melee defenses, plus the ability to punch specific ham bars.


Carbineer 0/0/0/4 will give you the ability to keep people down. This tree gives all the +accuracy while moving and the 2 knockdown WITH NO TIMER attacks. In short, this is one of the best trees for crowd control and assault.


Squad Leader will give you lots of bonuses, very useful for commando.


Rifleman 4/3 will let you kill from long range and move while under the benefit of cover.. good for ranged-only fights.


CH will let you solo anything in the game. Sounds good in paper, but in reality its rather lame. Its like racing your peg legged arthritic grandma up the empire state building stairs and thinking you won because you're just so dang good at racing.


Swordman is another good choice if you plan to fight ats-st. the power hammer is blast damage.. if you get in close enough to flamedot the metal chicken, you can whip out the mallet and whack it down.






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