Commando Archive
Thread: After commando fix, destory 100k in old weapons?
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Tolapumj
Wed Aug 20, 2003 10:50 am
#1
So after they fix the commando weapon's ideal ranges and dmg etc, are we going to have to destroy all our old weapons with 0 ideal range, or do you think the weapon's will be updated with the fix?
newcaesar
Wed Aug 20, 2003 11:18 am
#2
That's a very good question. Hopefully they will just alter all the values that they reported were incorrect. I intend to buy all of my commando gear and bank it until I can use it, but if I found out I am stuck with 'gimp-gear' then that would... really suck.
Drist
Wed Aug 20, 2003 11:21 am
#3
I would not put it past them. I have a 20k Beam Rifle atm that noone in the game is certed for. Since they are changing the schematic the quality of them will be a lot better anyways so your going to want new ones. I hope they do retro the old onesas I currently own and use a Flamethrower and Acid Rifle. However, I'm not going to hold my breath. Just so you guys can try to plan accordingly.
Xucost
Wed Aug 20, 2003 11:26 am
#4
i dont know, iv heard that T21s befor ethe update still have the AP3 stats, but i really dont know. Guess we will see. Good news is that with the resource requirements being lifted the guns should be considerbly better and cheaper. I know on bria all the plubar iron is CRAP quality wise, but its a specific need to it must be used.
Kreistor
Wed Aug 20, 2003 11:48 am
#5
One of the Dev feedbacks said that weapon changes are retroactive. You LP's are giving Heavy exp, and didn't need new versions of them.
Oikaleek
Thu Aug 21, 2003 12:54 am
#6
But the Launcher Pistol didn't require a change in the schematic to make the "improved" version. My guess is we are going to have to get new versions of the weapons.
Weaponsmiths shouldn't charge as much for the weapons now though...since the schematic has been changed to disclude (is that a word?
) the need for the rare resources.
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